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Implementing a optional rule

Woodclaw

Well-known member
In my games I've implemented a House Rule according to which you count the highest between Defense and Deflect against the PL caps. I've tried a couple of times, but I wasn't able to implement it in Herolab. So I was hoping that someone more adept to the code can help me with it.
 
I believe the Deflect power already has a "limited to your maximum defense" rule, so you can't take more ranks of Deflect than you could in Defense. So if you have a PL 10 character with defense +10 and toughness +8, you should be able to take Deflect 12. Does that make sense?

If not, can you describe exactly what rule you're trying to implement? E.g. "X ranks of deflect and Y of toughness is OK, A ranks of deflect and B ranks of toughness not OK"?
 
I've experimented a little and under the current system it doesn't work that way.

With NPCs the rank is simply ignored.

With PCs the system idenitfy a Validation error, aparently signaling that the number of ranks is greater than allowed. The result with a standard PL10 PC looks like the following:

  • Toughness +8, Defense +0, Deflect 12 = Too many ranks, Deflect limited to 6 ranks by power level
  • Toughness +8, Defense +2, Deflect 12 = Too many ranks, Deflect limited to 7 ranks by power level
  • Toughness +8, Defense +4, Deflect 12 = Too many ranks, Deflect limited to 8 ranks by power level
  • Toughness +8, Defense +6, Deflect 12 = Too many ranks, Deflect limited to 9 ranks by power level
  • Toughness +8, Defense +9, Deflect 12 = Too many ranks, Deflect limited to 10 ranks by power level
  • Toughness +8, Defense +11, Deflect 12 = Too many ranks, Deflect limited to 11 ranks by power level
 
Hmmm - that sounds like a bug in the power levels calculation. I'll put this on my to-do list for once we get back from the trade show this week. Thanks for flagging this for my attention.
 
Hmmm - that sounds like a bug in the power levels calculation. I'll put this on my to-do list for once we get back from the trade show this week. Thanks for flagging this for my attention.

You're welcome, and have a nice trip.
 
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