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the citadel journal issue 32 on 52-55 are the old Imperial support
weapons. I cut out the fluff stuff and went start to the rules.
Support weapons
Tarantula: a Tarantulais a remotely controlled antigravity platform
fitted with a set of twin-linked heavy weapon of the same type. Its
advanced targeting array means that it is capable of moving and
firing in the same turn.
Mole mortar: these were developed for use in underground fighting
where there was not enough hight in the tunnel to use conventional
mortars. The projestile is known as a tunnel torpedo and emerges into
the open beneath the target exploding in a hail of shrapnel, stones,
and derbris. During the bitter and inconclusive struggle to conquer
the squat home-worlds the effectiveness of the mole mortar impressed
the adeptus mechanicuse and was rapidly adopted into there armory.
The mole mortar follows the same rules as a normal mortar with the
following additions:
any ground vehicle witch survives a hit from a mole mortar must test
for moving through difficult terrain before they can move, if
possible the location blast should be marked with a crater.
Skimmers may be hit by mole mortars, all the debris hitting the
unarmoured underside is capable of damage to the gravitic motors. In
addition a skimmer will be thrown about violently by the blast, even
if the skimmer is undamaged treat any hit causing a crew stunned
result.
Buildings are less likely to have reinforced floors than walls. Roll
an extra d6 to penetrate the armour value of the buildings.
Rapier laser system: these weapon system consist of a track mounted
laser weapon capable of punching through armour or slicing through
hordes of enemy infantry. It normally consists of two twin linked
multilaser firing as a single weapon. May not movie and fire in the
same turn. Opponentsusing powerful but lightly armoredvehicles such
as the eldar falcon gravtank will probably complain that a rapier is
almost certain to destroy there wonderful grav-tanks. Let them
that `s what it was meant to do.
Thudd gun: like the mole mortar, Thudd gun was originated by the
squats. The weapon is a four barrelled artillery pice capable of
laying down a salov on its own. While it is unlikely to harm any but
the lightest og vehicles, it can rip infantry squads to shreds. It
can be fired blind in the same way a mortar at a gussedd range of up
to 48" or when the enemy close it can be fired over sights at a
range
of up to 24". In either once the location of the first hit is
establishedf place the remaining markers following the same rules on
the page 58 of the rule book for barrage firing. A thudd gun may not
move and fire in same turn
Servitors
Servitors are biomechanically humans who have been optimized for
specific functions by the adeptus mechanicuse. the range of the
Servitorsis almost infinite but we are only concerned with those used
to crew Support weapons who has the following profile over : if a
Servitors is killed the tech priest may reprogram another Servitors
by spending a turn in base to base contact with it. The Servitors
most then move to its new weapons. A tech priest may operate any
Support weapons but the entire hq unit must follow the move or fire
rule for heavy weapons (except the Tarantula)
Imperial guard players could use the same weapons just replace the
Servitors with two guardsmen add on a few points for the extra man
and the use of his lasgun .
HQ
1 adeptus mechanicuse
points ws bs s t w I a ld sv
tech priest 15 3 3 3 4 1 4 1 9 3+
weapons : laspistol
options : the tech priestmay be given up to two choices from the
heroes of the imperium weapons list (see page 260 of the main rule
book)
special rules
Litany of the machine god: all followers of the cult mechanicus are
consummate experts in the field of technology. To this they are well
equipped for field repair. A tech priest may attempt to repair any
damage or destroyed vehicle or servitor on the d6 score of a 6
Support
0-3
points ws bs s t w I a ld sv
servitor see below 3 4 4 4 1 1 2 10 4+
weapons 1 Imperial Support weapon
Options :
A servitor may operate a thudd gun gor 55 points
A servitor may operate a mole mortar for 3o points
A servitor may operate a rapier for 45 points
A servitor may operate a Tarantula. You must chose one set of the
following :
Twin linked heavy bolters at 30 point
Twin linked lascannons at 70 points
Twin linked multi-melta at 70 points
Twin linked plasma cannons 70 points
Special Rules
Fearless: Servitors automatically pass any Leadership based tests due
to
their programming, they have no concept of fear or any other emotion.
Bio-mechanically enhanced: Servitors are partly mechanical and are
fitted
with a variety of powerful tools which can be used in hand-to-hand
fightingas vicious weapons. The mechanical components also give them
a good
armour save. The neurosurgery performed on servitors also removes
their
sensitivity to pain. These adaptations are reflected in the
characteristics.
Uncaring: Servitors are programmed to target the most significant
threat
suited to the weapon they are operating. They feel no attachment to
the
troops they support and will fire into close combat, risking the
lives of
their own troops if the situation justifies it.
Single Minded: A servitor is solely concerned with operating a weapon
system, it will not Assault any enemy troops but will fight if
Assulted.
Regardless of any combat result it cannot be driven away from the
weapon and
will not pursue a fleeing opponent.
Imperial support weapons table
Weapon range str ap
type
thudd gun 24" 4
6 heavy/salvo/blast 1
mole mortar 48" 5 5
heavy/blast 1
rapier 48" 6
5 heavy 3
Tarantula see rule book for weapons and type carried
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