dartnet wrote:
>
>
> *Colen wrote:*
> dartnet wrote:
>>
>>
>> Wright a script for the feat Talented from the Masterminds Manual.
>>
>> The feat allows you to pick 2 skills that receive a +2 when chosen.
>
>
> Hmm, right now this isn't possible - you can only allow a feat to pick
> one thing. You could theoretically add a feat which bootstrapped a
> second feat, both of which allowed you to pick one skill, but that seems
> like a bit of a hack.
>
> I'll add a way to let you specify a second thing to select for a feat in
> the next version. In the meantime, it's probably easiest to add the feat
> to select one, and use a "Skill Bonus" adjustment for the other.
>
>
> To make a feat that lets you select one skill to add +2 to, choose
> "Skills" in the "Select From..." list, then add the following script:
>
> ~ Add a +2 Permanent bonus to the chosen skill
> field[ftChosen].chosen.field[Permanent].value += 2
>
> at phase, First piority 10000.
>
>
>
> Could I add a second eval script to the same feat?
You could, but that wouldn't let you choose another skill to apply a
bonus to. The problem is that right now, there's no way to say "Allow
the feat to choose *two* skills" - all you can do is allow it to choose
1 skill.
In the next release, you'll be able to tell skills to let you choose two
separate skills. At that point, your script should look like this:
field[ftChosen].chosen.field[Permanent].value += 2
field[ftChosen2].chosen.field[Permanent].value += 2
(Right now this won't work, because the "ftChosen2" field doesn't exist.)
--
Colen McAlister,
colen@wolflair.com