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How to make Two-World Magic work?

Nameless

New member
Hello all,

I'm new to Pathfinder and HeroLab. I've been playing around with HL and just couldn't figure out how to add the bonus spell provided by the Two-World Magic trait to my class spell list. I'd greatly appreciate any help on this. Thanks.
 
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Its a trait from Sargava the Lost Colony.

You have bridged the gap between the natural magic of the Mwangi peoples and the refined magic of the Chelish colonists. Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st level spell if your class doesn't have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known.

Currently the trait just assigns the cantrip info selected to the trait for info. It doesn't actually allow a spellcaster to select the spell like normal. I have a modified version that works with Witchs and Wizards but having issues getting it to work for both spontaneous casters and memorizing casters. :(
 
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