MNBlockHead
Well-known member
The MM gives mechanics for altering a player who is cursed/blessed with lycanthropy.
I assume that "Shapechanger" should be a feat named either "Shapechanger" or "Lycanthropic Shapechanger"
Keen smell would also be a feat.
But, if feats, the rules will prevent adding them. I'm new to HL, so maybe there is a way to override this. Is the idea that I just add the additional "feats" and ignore the validation warnings?
Attacks like Bite and Claw, I assume, would need to be created as Weapons so that they are shown as attacks on the character sheet.
Also, for lycanthropes, some attacks are only available in some forms? How would I account for this?
How would you account for the special effects of a lycanthrope's bite (target humanoid must make a DC 14 Constitution saving throw or be cursed with lycanthropy)?
I'm finding that I'm putting a lot of stuff just in the description. I have not played around with the Tactical Console yet. I don't know how much is really automated. If I'm only trying to track the characters' information, then I really don't need to make this very complicated, but if these effects can be tracked in combat using the tactical console, I'd like to do things right when creating these.
I assume that "Shapechanger" should be a feat named either "Shapechanger" or "Lycanthropic Shapechanger"
Keen smell would also be a feat.
But, if feats, the rules will prevent adding them. I'm new to HL, so maybe there is a way to override this. Is the idea that I just add the additional "feats" and ignore the validation warnings?
Attacks like Bite and Claw, I assume, would need to be created as Weapons so that they are shown as attacks on the character sheet.
Also, for lycanthropes, some attacks are only available in some forms? How would I account for this?
How would you account for the special effects of a lycanthrope's bite (target humanoid must make a DC 14 Constitution saving throw or be cursed with lycanthropy)?
I'm finding that I'm putting a lot of stuff just in the description. I have not played around with the Tactical Console yet. I don't know how much is really automated. If I'm only trying to track the characters' information, then I really don't need to make this very complicated, but if these effects can be tracked in combat using the tactical console, I'd like to do things right when creating these.