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How to give a blanket bonus/penalty to all skills

tatteredking

Well-known member
Alrighty, so I'm coding an Edge that, when activated, gives a blanket penalty to ALL skills. Without listing each and every skill and applying the penalty, is there an easy way to do this either with a variable, or a loop?
 
An Edge that Penalizes Skills? Anyway, here's the Eval script code:

foreach pick in hero where "component.Skill"
perform eachpick.field[trtRoll].modify[-,2,"Edge Name"]
nexteach
 
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