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How to adjust Weapon dmg in Archetype

Thorneldrich

Active member
Ok I am attempting to create a Fighter Archetype who is basically a weapon master of dual-wielding whips. Gotten most the stuff done but running into a problem as follows:

At set levels (4th, 8th, 12th, 16th, & 20th) the damage the the Archetype inflicts with a whip increases one die step (1d3 to 1d4 to 1d6, etc...). I can't seem to figure out how to code it into the archetype (tried looking at the Monk but couldn't find the code for his unarmed die increase/set levels). :confused:

Also, I am not sure how to set his Chosen Weapon as whip automatically (currently I just use the Weapon Master's Chosen Weapon & pick "Whip"). :(

Any help would be greatly appreciated. My workaround at the moment is clumsy at best (basically have to use personal adjustment tab & use Weapon Die Step to manually set it up at each archetype level-point for each whip).
 
Create a class special for your fighter archetype and bootstrap it at each of those levels which see an upgrade. Give it an eval script which counts the number of copies which are active based on your current level (the xCount field), then foreaches through all weapons on the hero which are Whips (based on IsWeapon tags), and assigns that number of Helper.DamageUp tags.
 
Create a class special for your fighter archetype and bootstrap it at each of those levels which see an upgrade. Give it an eval script which counts the number of copies which are active based on your current level (the xCount field), then foreaches through all weapons on the hero which are Whips (based on IsWeapon tags), and assigns that number of Helper.DamageUp tags.

Oh boy... Ok Will have to figure out how to get all that to work... Not a master at coding in HL... Will have to stick with my workaround till I can figure all that out... Ty :confused:
 
Oh boy... Ok Will have to figure out how to get all that to work... Not a master at coding in HL... Will have to stick with my workaround till I can figure all that out... Ty :confused:
See THIS thread I did for other Pathfinder editors on how to make a generic script that Aaron is talking about. In addition you can do NEW COPY vs a class ability that is really close to what you want and copy its script.
 
See THIS thread I did for other Pathfinder editors on how to make a generic script that Aaron is talking about. In addition you can do NEW COPY vs a class ability that is really close to what you want and copy its script.

TY! I think I can do what I am looking for with that! Need to make a copy of that to keep in my scripting "how-to" folder...
 
Ok maybe I can't. I really am not good at coding. Should just leave the smart people to do what they do best & me, I should stick with paper for my "bright" ideas...

TY for your response. I may be able to use the coding for other things... Just really don't know the coding at all well enough to change the base script to +1 damage die step for Whip at 4/8/12/16/20th lv. Prolly very simple for anyone even mildly skilled at this but well beyond my feeble brain cell's understanding atm...

TYSVM for all the work you put into these packs. You are my RPG-suport heroes...
 
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