So my gaming group tried 4th ed and didn't like it. But as the DM, I loved some of the concepts, especially Minions. Therefore I'm working on a Minion Template.
Step 1: Reduce the HP to 1. A simple post-attribute script and done.
Step 2: Evasion and Mettle. And with a quick bootstrap and special, we're done.
Step 3: Bonuses. In many places where minions are most appropriate, the party are maxed out on bonuses and protections to the point where lower level monsters couldn't hit/hurt the party, and the weakest in the party would hit on a "2". Therefore, I like to give the minion's bonuses that can be applied to AC, Saves, Attack, Damage, or even DR. This is to make them still a threat, while 1hp means the fighter in the party can cut through them like paper.
Problem 1: In the past I've been adding a +1 per CR or HD of the "Minion", depending on if it is a monster or leveled character. I know how to find the total Hit Dice and the total Level, but is there a way to find the CR?
Problem 2: I like to change up the bonuses based on the encounter. Fighters tend to have Attack, Damage, while caster minions tend toward saves and DR. I know for regular classes, I can do a lot under the class tab, but it doesn't seem that templates have this. Currently I'm working on a way to give a bonus feat that will allow me to select the bonuses from a group of specials, but I keep thinking there has to be an easier way.
also, is there a page or thread somewhere with examples of eval scripts? It feels like I spend a couple hours trying to find an example of a script that has what I'm looking for, and 10 minutes to implement and test.
Step 1: Reduce the HP to 1. A simple post-attribute script and done.
Step 2: Evasion and Mettle. And with a quick bootstrap and special, we're done.
Step 3: Bonuses. In many places where minions are most appropriate, the party are maxed out on bonuses and protections to the point where lower level monsters couldn't hit/hurt the party, and the weakest in the party would hit on a "2". Therefore, I like to give the minion's bonuses that can be applied to AC, Saves, Attack, Damage, or even DR. This is to make them still a threat, while 1hp means the fighter in the party can cut through them like paper.
Problem 1: In the past I've been adding a +1 per CR or HD of the "Minion", depending on if it is a monster or leveled character. I know how to find the total Hit Dice and the total Level, but is there a way to find the CR?
Problem 2: I like to change up the bonuses based on the encounter. Fighters tend to have Attack, Damage, while caster minions tend toward saves and DR. I know for regular classes, I can do a lot under the class tab, but it doesn't seem that templates have this. Currently I'm working on a way to give a bonus feat that will allow me to select the bonuses from a group of specials, but I keep thinking there has to be an easier way.
also, is there a page or thread somewhere with examples of eval scripts? It feels like I spend a couple hours trying to find an example of a script that has what I'm looking for, and 10 minutes to implement and test.