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How to add natural weapons on adjustments

Maar10

Member
Hello,

I'm trying to create animal shape adjustments for my druid, so that I can get an overview of the possibilities at the click of a mouse button (great feature, these adjustments!). However, as I was bootstrapping abilities on the adjustment, I found that just having the adjustment available already showed them in the weapons and special abilities tab. The only thing added on ticking the adjustment is the stat-bonus. Is it possible to strap the abilities on, on the moment of setting the adjustment (and hiding them again when deactivating?)
Tanks for your help.
 
Take a look at some other conditional natural weapons, like the draconic sorcerer's claws ability. Look at the bootstrap that adds the weapon, and you'll see the condition that tells it the weapon is only available while the ability is active.

Adjustments use "pIsOn" instead of "abilActive" for their activation, but other than that, use the same condition statement and timing as the Claws ability. The same method will work for abilities, too.
 
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