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How to add 0 level spell slots for Arcanist and Summoner

Kalladar

Well-known member
I have modified a script for a robe that grants 2 0 level spells to a wizard. This is the script

~if we're not equipped, just get out now
doneif (field[gIsEquip].value = 0)

~add two more Arcane spells for Arcane classes
~Add extra spell levels appropriately
foreach pick in hero where "Hero.Arcane"
eachpick.field[cMemMax].arrayvalue[0] += 2
eachpick.field[cCastMax].arrayvalue[0] += 2
nexteach

This works fine, but I am at a loss how to add two 0 level spell slots for an arcanist or a summoner. I tried spontcast, but that didn't work. If it worked for any spontaneous arcane class that would be great. What am I missing.

Thanks.

Kal
 
I guess I actually need to add spells known. I can do this with an adjustment, but would like to add to an item. I have updated the script, but get an error about a reserved word.

perform hero.childfound[cHelpArc].ThingID[pSpellCast].arrayvalue [0] +=2
perform hero.childfound[cHelpSum].ThingID[pSpellCast].arrayvalue[0] +=2
End
 
Have you looked at the Expanded Arcana feat? That is for adding spells known to Spontaneous casters, Then there's Expanded ... something for Arcanist, should be a good play to start.
 
".ThingID" is not part of the scripting language. That's why you're getting an error message - the compiler doesn't understand what you're trying to tell it.
 
That worked. I had to change my selections and add a second bootstrap after adding the eval scripts for that feat. At first it just gave me one lvl 0 spell, but now gives me two. I am going to test it if they gain a few levels and verify it stays with just the 0 level spells. Thanks for pointing me there.

Kal.
 
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