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How hard to add an extra currency?

coyoteNZ

Active member
Hi guys,

I'm using hero lab on my iPad when I play one of my weekly games of 5e.

Our GM has taken us to a foreign land, which has its own currency.

How hard would it to be to add a new currency on top of the current one?

At present I am just using a slot in the equipment table to total my currency, but it would be nice to be able to add and remove it using the journal like info for regular currency.

Not a coder, so just wondering/asking you guys with just s lot more knowledge.
 
Gear tab, Custom Valuable item at the top would allow you to track different currencies. Unfortanately from what I know Hero Lab assumes a generic coinage is used, rather than individual currencies. From what I've seen of the skeleton data files its not an easy task to rip open and add new coins and currency options to the journals due to the way hero lab actually tracks them. As far as I know this is something that is done within the actual source code that uses many different things to track each coin allotment.
 
Darn.

Guess I'll have to stick to doing it in the gear tab.

Thanks anyhow.

It's something I have tinkered with in the source code a few times for my 2e files. I wish it was something as simple as putting in a currency and tracking it but there are a bunch of different things present for storing, editing, and changing the coin counts. Even in the skeleton data files its tricky to change the currency (but not impossible).
 
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