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How do you track XP?

KefkaZ

Well-known member
I'm just curious how people are utilizing Realm Works to track XP. As I'm putting in the Reign of Winter AP, I'm coming across XP all over the place. I realize that I can just have my players add XP as we go, but I wouldn't have an easy way of tracking it.

How are people solving this in RW?

Edit: Just realized this probably should go in the discussion forum, which is where I thought I was posting.
 
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For the last few years my Pathfinder groups haven't used XP. We level up the entire party when they reach appropriate points in the campaign. In Realm Works you'd probably just add a note to a Game Session stating that the party reached level whatever.
 
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You can create an event category if you want to track it and just create a new topic each time you assign experience. When you reveal it, as long as you are tracking the sessions reveal history, it'll be tracked that way. You won't have a total, but if your players are using Herolab, they should be able to add it in as necessary. You can even add in the actual in-game date they received it.

This may also be a function in the Journal feature that has yet to be finalized.
 
im not. i still use hero lab to track XP. mostly because each player can (and often does) get different XP if they do any side missions. (As well as the fact that I give roleplay awards) For RealmsWorks to take over HeroLabs XP journalling, in my opinion, it will have to keep track of each player. For nwo, if i have both, i use hero lab for XP/character management, and RealmsWorks for larger campaign management.
 
I will have to look into tracking Xp in hero lab. I haven't used it for a group before, just for my own individual character.

Is the journal feature documented anywhere, even as "we want the journal to do this, but we haven't put it in yet?"
 
I've just been putting an xp value for the creatures in the encounter in the annotation for the statblock. I use xp more as a guideline than something I seriously track, though. I shoot for a level every three or four sessions. That gives me an xp "budget" that I try to meet every game session either with combat encounters or story advancement.
 
Tracking the XP accrued by the PCs is not really something we've tailored Realm Works for at this point. There are two ways to do it right now that ought to work reasonably well. Option #1 is to create a user note specifically for the purpose. Option #2 is to create a single topic and add snippets for each game session. Within a single snippet, you can list multiple encounters and the individual XP for that encounter if you want.
 
I think it depends on the game. That works for Pathfinder. For D20 (those of us who still play, and its a bunch), that would be more difficult. This is why i still use HeroLab for XP awarding.
 
First, Rob, Thanks for taking time to answer. I'm loving the program!

Tracking the XP accrued by the PCs is not really something we've tailored Realm Works for at this point. There are two ways to do it right now that ought to work reasonably well. Option #1 is to create a user note specifically for the purpose. Option #2 is to create a single topic and add snippets for each game session. Within a single snippet, you can list multiple encounters and the individual XP for that encounter if you want.

I am fine with both of these options, and I would probably use the first one. That said, Do I currently have the ability to query tags? For instance, is there a way to display all of the annotations listed next to the "class" tag? I'm guessing probably not, which is fine. I'm guessing that would be VERY resource intensive anyway. I just don't know what I don't know about Realm Works at this point :D
 
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That said, Do I currently have the ability to query tags? For instance, is there a way to display all of the annotations listed next to the "class" tag? I'm guessing probably not, which is fine. I'm guessing that would be VERY resource intensive anyway. I just don't know what I don't know about Realm Works at this point :D

You can quickly identify all the TOPICS that are assigned a particular tag. However, you can't get all the individual snippets associated with the tag - that's not the intent behind the mechanism.

If you created a custom tag named "XP Award", you could assign it to any topics you used for tracking XP received. You could then quickly find all the topics with that tag and see all the XP that you've handed out. Is that what you're asking about? Or am I misunderstanding the question?
 
For my two adventure path games I'm running I have given the players levels based on story advancement, I tried XP advancement for Rise of the Runelords and the party paid the price in the final encounter by bypassing most of the last book and taking the final battle on at 14th level.

What I have done is check at the level of all the encounters, write them out in realms works, then work out a level progression that puts the party withing 3 levels of the final battle of each book so the party levels at the fastest once per "part" of the storyline.

In the current games this is working great as I can skip content that the players won't enjoy and not get stuck in completing every side quest to get them to an appropriate level.

I've also added up the gp value of items gained and gold found to make sure they also have level appropriate equipment by adding in items that are character specific.

This has made the adventure paths a lot more fun to GM :)
 
I actually used option No. 1 from Rob's recommendation (prior to him recommending it). I have a user note, which includes a table that I have columns for session date, encounter name (I'm using a Pathfinder AP, which names the various locations/encounters), and XP award.

In the individual topics where the encounters reside, I've listed under "participants" the number of critters, and in "rewards", I've listed the XP award as individual snippets for each creature in the encounter. I can then 'reveal' the XP, so that it shows in the game history, and we can always trace it back to where/when it was awarded. By having each one in its own snippet, if I have to modify the encounter by removing a creature, I just don't have to show it.

I then have the relevant participant and reward entry(ies) highlighted in a color, with red text, so that it stands out when I'm reading over the topic entry.

I then plan to enter the data into the user note table as encounters take place.

I haven't started my campaign yet, so I don't know how well this system will work, but it sounds good to me in theory.
 
I don't. Nor did I do it with my previous data program.

I have a spreadsheet with a lot of data in it. Eventually when I'm 100% migrated everything from the data program I will probably migrate the spreadsheet as well but it's not a priority at this point.

Like many other things in RW, there are probably many ways to accomplish this. Some of the suggestions below are pretty good.
 
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