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How Do You Set Up An Advance To Give A New Language

Jay_NOLA

Well-known member
How do you set up and Advance to give a new language? I'm not talking about buying a Knowledge skill for the language and getting a dice in the language. The game setting I'm looking has an option that lets a player get and new language for an advance. So Max Languages would increases by 1. I've got no idea how this would be done.
 
I'd set that up as the same other thing that costs an Advance, make it an non-unique Edge. I'm guessing this is also used with the optional Languages setting, though, rather than a Knowledge (Language), so you'd have to look at the code for that to see the specific thing you would need to add that +1 to.
 
Here's the Edge eval script you'll need.

Code:
      if (field[abilActive].value <> 0) then
        #resmax[resLang] += 1
        #resleft[resLang] += 1
        endif

This is what the Permanent Adjustment does. Oh, and Final/2000 for the timing is what it uses.
 
Thanks.

One other question does anything need to be done so it can't be taken during character generation, but only afterwards?
 
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