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How do you set the armor class value instead of granting a bonus?

pippin_nl

Well-known member
I have tried to set natural armor class equal to a chosen variable, but each time it just adds to the natural armor class.

ac_hero = hero.child[ArmorClass].field[tACNatural].value
hero.child[ArmorClass].field[tACNatural].value = maximum (17,ac_hero)

I also tried this:

hero.child[ArmorClass].field[aNormMod].value
 
The most important part of what your doing is going to be Timing. Your going to have to be late enough to change the value but not so late that the value is not taken into the total AC.

Its going to take some trial and error but I would start somewhere before final or final/100 to start...
 
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