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Magic (such as a potion of Giant Strength) should override that
doneif (field[abilActive].value = 0)
~it doesn't specifically say, but I assume this item allows you to break
~the normal max limit of 20 on strength
hero.child[aSTR].field[Minimum].value = maximum(hero.child[aSTR].field[Minimum].value,21)
hero.child[aSTR].field[aMaxValue].value = maximum(hero.child[aSTR].field[aMaxValue].value,21)
The approach LW usually takes is to have "Spell Adjustments" that you apply on the Adjust tab. Then you can build the spell script logic once and its used if the spell comes from a Wand, Potion, Magic item, or spellcaster.Now if you could just convince LW to add this the potions that would be great right?
The approach LW usually takes is to have "Spell Adjustments" that you apply on the Adjust tab.