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How do you add boons from a deity?

pippin_nl

Well-known member
I created a new deity, filled in the obedience stuff and added a script:


hero.childfound[cfgDeiObed].field[cfgObject3].text = "Shield of the Beast"
hero.childfound[cfgDeiObed].field[cfgObject2].text = "Fear of the Beast"
hero.childfound[cfgDeiObed].field[cfgObject1].text = "Strength of the Beast"

The names of the boons have changed so that works.

I added 3 racial custom specials.

When I click on the deific obedience lesser boons, I get "Nothing to choose from"

Thanks for any tips.
 
For your racial custom abilities, make sure that you have given them the AllowRCust.cfgDeiObed and the SpecSource tag for the deity you are linking them to.
 
So make a Tag on the Racial Custom Special with Group Id SpecSource and Tag Id deiAbadar (if the deity would be Abadar)?
 
That's right. Though it would be quicker to just try that than to wait 2 hours for me to look at the forums. ;)
 
Hmm, well. Might have been clearer to say that then. I am currently pretty braindead from pulling overtime in the leadup to GenCon.

My advice is to look at an existing boon. For example, add the feat, choose Abadar, see what abilities are available. Go to the editor and make a copy of one of them. Are there any other SpecSource tags on the thing, other than the one linked to the deity? Anything else which might direct it to a certain table of the configurable (I.E. Helper.Secondary)?
 
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