Redcap's Corner
Well-known member
I have an ability similar in complexity to wild shape, broken out into different sub-abilities. Each of those sub-abilities has in-play activation, but sometimes I want to write if-then statements that only care IF any one of them is activated, and not which one it is. I know I can just add up my abilActive fields to check whether the sum is greater than 0, but there are eight different options and that makes for awfully long and cumbersome if-then statements. Is there a way for me to create a tag like Hero.Raging and just have each of these sub-abilities assign the tag when activated so my if-thens can just check for the existence of that tag?