So I've been playing around with another problem. I think I could solve several of my puzzles if i could just figure out how to identify when/where things are connected.
Example 1: you put your cloak into your backpack. In Hero Lab the gear "cloak" shows as being in location "backpack". I've searched through floating windws for tags and fields for both the gear and the location but can't find any reference for the other. Thearetically hero lab would have to have some way to crossreference the items.
Example 2: as an adventurer you can end up with a lot of gear. Thankfully, being a powerful adventurer, you can also end up with henchmen, cohorts, and your own residences (castle, tower, mansion, or safe house). On the dashboard the hirelings and mounts reference back to the hero, but I still can't find that crosseference.
One thing i'm trying to do is leave gear in a safehouse. Since it is not on the hero, i don't want it to show on the character sheet. But it is still their gear, so I still want it to show in hero lab. This should be a simple matter of assigning the tag Helper.NoOutGear but i need a way to reference the effected gear.
Example 1: you put your cloak into your backpack. In Hero Lab the gear "cloak" shows as being in location "backpack". I've searched through floating windws for tags and fields for both the gear and the location but can't find any reference for the other. Thearetically hero lab would have to have some way to crossreference the items.
Example 2: as an adventurer you can end up with a lot of gear. Thankfully, being a powerful adventurer, you can also end up with henchmen, cohorts, and your own residences (castle, tower, mansion, or safe house). On the dashboard the hirelings and mounts reference back to the hero, but I still can't find that crosseference.
One thing i'm trying to do is leave gear in a safehouse. Since it is not on the hero, i don't want it to show on the character sheet. But it is still their gear, so I still want it to show in hero lab. This should be a simple matter of assigning the tag Helper.NoOutGear but i need a way to reference the effected gear.