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House rule question.

Cbeach512

Member
I've been trying to figure out how to program some custom House rules for my Pathfinder game into hero lab. I've got two main rules that I need to reflect… One of which I have figured out a way that I think could be done more efficiently, and one I have yet to be able to figure out an effective way to do it.

First, the one I have somewhat figured out. I let my players have an additional skilled point per level. The way I have currently programmed this is by making a custom archetype per class that allows them to have the extra skill point. I'm looking for a way to just make a general rule change that allows all player characters to have an extra skill points per level.

The second house rule that I'm trying to figure out is an additional feat at character creation. The closest I've gotten is adding a "bonus feat" at character creation… The problem with this is for a fighter, or any other class that has bonus feats already, it's only giving them the option to add the combat feats that they would normally have access to through their bonus feet trait. I want this bonus date to be any sleep they would normally qualify for… But I haven't seen a way to just generally give an additional feat at character creation beyond the one they get for being level one, or the additional one they get for being human.

This is my first time trying to modify the rules in hero lab, so any help would be appreciated…
 
Adjust tab, both of those are already listed. Change "Feats, Total" to +1, and after the first class level's been added, there's an adjustment to add skill points per level of a class.
 
First, the one I have somewhat figured out. I let my players have an additional skilled point per level. The way I have currently programmed this is by making a custom archetype per class that allows them to have the extra skill point. I'm looking for a way to just make a general rule change that allows all player characters to have an extra skill points per level.
Use what Candice said to find example scripts from the Adjustments. Then what you want instead is to use a "Mechanic" tied to your house rules source. Mechanics bootstrap to all characters automatically. So keep in mind to get it to work or make changes you have to restart HL. Doing "Test Now!" with a mechanic does NOT work.

Have a script on the mechanic assign a single bonus skill point per level to the character. In which case no archetype is needed as you won't care what the class is.

I am no where near HL so I can't remember what the Skill Point Resource is called but it would be like this:
Post-Levels/10000
Code:
~ Give one extra skill point per level
#resmax[resSkill] += hero.tagcount[Classes.?]

The second house rule that I'm trying to figure out is an additional feat at character creation. The closest I've gotten is adding a "bonus feat" at character creation… The problem with this is for a fighter, or any other class that has bonus feats already, it's only giving them the option to add the combat feats that they would normally have access to through their bonus feet trait. I want this bonus date to be any sleep they would normally qualify for… But I haven't seen a way to just generally give an additional feat at character creation beyond the one they get for being level one, or the additional one they get for being human.
Again I mention if you need to double check names/fields by looking at the Adjustments that give extra skills and feats.

But on your mechanic also add:
Pre-Levels/10000
Code:
~ Give one extra general feat
#resmax[resFeat] += 1
 
Thanks for all the help! I'm just going to use the "adjustment" method for now. I only want it to apply to pcs and I can't tell if the "bootstrap" way will let me specify that. The adjustment worked fine for now.
 
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