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Horizontal Scroll Bars

One thing you can do as a temporary solution is to create a custom view that begins already partially deep within the tree. It's not perfect, as you can only create a limited number of custom views. But leveraging them in places deep in the hierarchy that you frequently access can be useful.
 
Although I agree with the request my first thought was: Maybe you want to rethink your structure. I see that you have a lot of topics that I would have entered as sections into one. But since I see only a part of the names I could be wrong.
For instance in the topic neverwinter I would create a section about the ruler. I am not sure what the topic 'ruler' has that I could or would not enter under the section in the Neverwinter topic. Due to the linking of topics when I put in the name of the ruler of Neverwinter I would get a link to that name. I do not need to have it under as a containing topic.. Also the two topics that are contained under it, what are they about? Not sure what information they reveal that cannot be used in the topics above them.

I use the containing option as a way to search through the topics. So I have split the search entries.
For example: In Neverwinter's merchant quarter I have a shop called the Golden Goose and it is run by Barliman Butterbur.

I would organize them as such:
- Neverwinter (settlement)
- Merchant quarter
- Golden Goose (in the topic is explained who the owner is and a link to its topic)
- Neverwinter castlist
- Barliman Butterbur (in the topic is explained he is the owner of the Golden Goose)

This way I can find out that Barliman Butterbur is the owner of the Golden Goose either through Barliman Butterbur or through the Golden Goose. and this depends upon the situation. If the PCs ask about who Butterbur is I can give them information and if they enter the Golden Goose they can get information. That way I only need to know where Barliman is from and not need to search through all the towns and cities to find him.
 
You can watch here to see why it's setup this way.

Basically playing with an idea that would allow me identify the ruling body of a location very easily and to modify it very easily by simply dragging NPC's around.
 
We all have different approaches. Mine is definitely different from @daplunk's.

I put settlements on continents. I put locations in settlements. I put people in cast groups. Organizations are either universally grouped (like a cult) or grouped by city (primarily guilds). All people, places and things are linked as appropriate.

If someone asked me who Barliman is or where is from or where he has been, I'd search on Barliman, pull him up and check the connections. I don't have to know where he is and with the number of NPCs I have entered, there's no way I'd ever be able to memorize where each might be hiding.

While I personally won't ever need scroll bars due to deep linking, I think it should be in place just in case for those that organize that way and would allow me to shrink the left navigation and still find stuff on a smaller laptop screen.
 
You should make a video so I can see your AEIOU :D

I still use relationships but to show family ties or ties to organisations.

I'm about to change the way I do Organisations completely. They need a master article for sure and then I will use relationships to link to it.
 
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