winterstew
Member
I have always struggled as a game master running a big battle using electronic resources. Between having to switch tabs for characters, the brief delay due to load speed, and the lack of tactile memory cues; I just prefer to have some things on paper.
I wrote HLRender so that I could use the power of character design in Hero Lab but still have 5x8 stat block cards in a format similar to the layout in the bestiaries.
I finally feel like it is something that might be useful to others, so if you are OK with a Python 2.7 application, take a look.
I wrote HLRender so that I could use the power of character design in Hero Lab but still have 5x8 stat block cards in a format similar to the layout in the bestiaries.
I finally feel like it is something that might be useful to others, so if you are OK with a Python 2.7 application, take a look.