Yep sure. There are tutorial vids on the site and a demo vid, but basically the aim of this is take the character data from a Hero Lab save file and use that data to create tokens with nice macros in Maptool.
Hero Lab provides a lot of data. Weapon attacks, skills, feats, spells, etc. All I'm doing is taking that data and creating macros on the tokens for Maptool. I try to make it easy to use(hence binaries for every platform) but at the same time I also try to make it powerful for advanced users.
Basic use: I can take the Valeros level 12 iconic from Hero Lab, save him into a por file, run hl2mt and choose two images(portrait and token image) and create a Maptool token that does this:
Example image
I have attack rolls for all the weapons, skill rolls, saves, I can bring up a full character sheet, inspect feats and so on. All without doing any coding or token creation in Maptool.
Advanced use: I also have a lot of control over how it transfers that data from Hero Lab into Maptool. I can control what macros get created, I can control how Hero Lab data gets saved onto the token and so on. So you could still use your own custom Maptool frameworks and macros and still use hl2mt to transfer data from Hero Lab into Maptool.
Also once you get used to how hl2mt works with image names you can create large amount of Maptool tokens from Hero Lab without a lot of work. In
this video I create over 100 dragons using just a few image files.
The main reason I wrote this is because(for me) working with Maptool macros was a PITA. With Hero Lab I have really good accuracy, it gets updates so it always has the latest content, there's community packs with encounters for all the modules, etc. So I can load things up in Hero Lab, save into a por file and convert over into pretty functional Maptool tokens.