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HL Editor problem

JoeOfMars

Member
Hello,
I am trying to create races for a Savage Mars setting. I am trying to recreate an 'Earth Man' from the original SW Mars setting. I created the Earth Man file, then tried to give him an Attribute boost to Strength by going into Bootstraps and selecting attStrength. I save and test it, and it says it is ready for use. But when I try to create a character race: Earth Man, the extra die in strength doesn't show up.

Any help would be appreciated.

JoeOfMars
 
My advice would be to copy something that already does that and use it for an example. In this case on the Races tab you could add a new race, but use "New (Copy)" to create it, and select Elf from the listing. You can see there how for their Agility boost they Bootstrap a racial ability (or was it racial property? I can't remember right now.) So you could look then at the Racial Ability (or Property, whichever it is) tab and do the same thing by doing a "New (Copy)" and selecting Agile. That will show you the code used to boost Agility in the Eval Script. So all you'd need to do is modify that code to replace all instances of attrAgi with attrStr and rename your ability and give it a unique ID. You don't have to remember that attrStr is the unique name for the Strength Attribute, btw, because you may notice there is a button in the Eval Script screen to Find Thing which you can use to find anything you have loaded. You may want to "Test Now" (in the upper left corner) to make this new thing available right away for the next step.

Then you'll just need to go back and change the name and uniqueID on your Elf race to "Earth Man" and whatever ID you want then make sure you change the Bootstrap over to your newly named Racial Ability. And remove other stuff that might be there for Elves that doesn't fit for your race.

Hope that helps!
Lenny
 
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