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Higher starting value

DannyBoy2k

Well-known member
Now, I'm sure there is a simple solution to this, and I'm just missing it...but I HAVE looked.
How do I set the starting value for an attribute? For instance, the D20 files start at 10.
And, in the same vein, how do I actually SET a minimum value? While I've changed it to 3, it still insists that 1 is the minimum, and that is also where it starts.
 
Is this for a new game system you're writing, or for one of the existing game systems?

The User Projects forum is for coordinating projects, and announcing things about your projects. If you post here, it doesn't tell us what context your question is in, so the answer can vary greatly depending on context.
 
Is this for a new game system you're writing, or for one of the existing game systems?

The User Projects forum is for coordinating projects, and announcing things about your projects. If you post here, it doesn't tell us what context your question is in, so the answer can vary greatly depending on context.

It's an ATTEMPT at a new one. :) Though how good of an attempt, who knows.
So, the question should be placed under Authoring Kit, then?
 
Ok, we'll try it HERE...and hope that my brain gets better...

Anyways...as said, I'm trying to figure out something, to wit how to put in a higher starting value for the attributes in my own little attempted project. Now, similarly to the D20 system, they have a minimum value of 3...and I would like to put in a starting value, again similar to the D20, of 10. This may change, depending on how it goes, but there it is.
So, I've found the minimum/maximum values, but no way of setting a starting value, as it were. And I HAVE looked. So, anyone with any help?
 
Errr....ok, maybe I missed something, or that page has been changed? But that was an empty page.

Ok, that was interesting. The link is, apperently, complete. But the browser ignores that last parenthesis. Anyways, got it now, thanks!
 
Last edited:
I think I now have the link working (although you figured out where the error was - the link autodetection on this forum ignores ending close parentheses).
 
I'm sure what you linked me to is really marvelous, Mathias...but I can't figure it out.
Ah, well, I'm sure I'll make something out of it, sooner or later. :)
As an aside, why is there a 'minimum value' for the attributes, when it ignores that setting utterly? No matter what I set that value to, it still insist on 1 being the lowest value.
 
As an aside, why is there a 'minimum value' for the attributes, when it ignores that setting utterly? No matter what I set that value to, it still insist on 1 being the lowest value.

I'd need to see exactly how you set up your field to diagnose this. Could you copy it, please?
 
I'd need to see exactly how you set up your field to diagnose this. Could you copy it, please?

Oh, I have fixed THAT...just very interesting that there is a field in the editor where you can, basically set whatever you want. And it will quite blissfully ignore it.
Not that I used the editor, I hasten to add, but...:)
 
Well, it's o-dark-hundred around here, and I'm giving up on this for the night...but I have to say that I can NOT figure out where defvalue would go or how I would use it.
 
Oh, I know, I saw that. What I cannot seem to find is anywhere to actually APPLY it, silly as that might sound. That is, I cannot seem to find any <field> that is relevant...
 
You're trying to set the Attribute rating to a specific default value, right? What field are you using to define the attribute itself? It'd be the same field where you're binding the minimum and maximum values to it.
 
This is giving me dandruff and kidney stones. Here I was all happy that I could be able to work something out, and I'm ready to cry. Clearly, this is well over my head. Oh, well...

Anyways, the nearest thing I can figure to what you're asking about is:

Code:
  <thing id="attrStr" name="Strength" description="Trololo-whatever" compset="Attribute" uniqueness="unique" isunique="yes">
    <fieldval field="trtAbbrev" value="Str"/>
    <fieldval field="trtMaximum" value="99"/>
    <tag group="explicit" tag="5"/>
    </thing>

And I can't find anywhere to put a simple <field> tag in there that won't make it either protest, or out and out ignore it.
 
I apologize, but I know I learned more in the exploration than any other way. :)

The definition of the attribute component (compset="Attribute") is in the traits.str file.

Check out the first eval script.
 
I apologize, but I know I learned more in the exploration than any other way. :)

The definition of the attribute component (compset="Attribute") is in the traits.str file.

Check out the first eval script.

Tried that too. It STILL doesn't do anything but either go 'HUH!? Dun understand.' or just plain ignore it. Mostly the first.
 
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