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hiding and precluding

kbs666

Well-known member
I'm working on my own campaign and I'm excluding one of pathfinders base races and classes. Getting HL to accept this is proving difficult. I've tried both hiding and precluding the race and class in question and neither works. What am I doing wrong or is this something I literally can't do?
 
Are you hiding both the Class Level and the Class Helper? And preclude is generally better than hide because hiding will make it unavailable for any use, while preclude only does it while a source is checked.
 
What I tried was just hiding or precluding the race and then the class unique ID's. In both cases this crashed everything when I tried to compile my source.

Should I preclude/hide the class level and class helper as well? (and is there something similar for race)
 
You should just have to enter the ids the tab wants. What error are you getting? You can right click on the error and paste it here.
 
Only preclude, and only preclude the class level, not the class helper is my recommendation. For the race, those only come in one part, so just preclude that.
 
How about this problem, is there a way to hide/preclude languages and religions by tags or sources rather than by unique ID?
 
HideDeity.? tags for individual deities and HideDeiCat.? for categories. HideLang.? for individual languages HideLanCat.? for groups. Must be assigned to hero (easiest way would be a mechanic with the source for your houserules)
 
HideDeity.? tags for individual deities and HideDeiCat.? for categories. HideLang.? for individual languages HideLanCat.? for groups. Must be assigned to hero (easiest way would be a mechanic with the source for your houserules)

Please, I know much less than you think I do. I looked at the mechanic interface and had no idea how to implement this post. Could you at least give me a basic walk through of what you meant? Or at least an example of what the XML should look like?
 
Would this allow me to hide the deities associated with the forgotten realms .user files. I really only wanted the feats, traits, and magic items of Forgotten Realms.

Thanks.

Kal
 
Nevermind. I just rebuilt the feats and traits I wanted to keep for my campaign and removed the campaign setting. This fixed my issues.

Thanks.

Kal
 
Please, I know much less than you think I do. I looked at the mechanic interface and had no idea how to implement this post. Could you at least give me a basic walk through of what you meant? Or at least an example of what the XML should look like?

Alright I figured out what I needed to do for this and got all the Golarion languages hidden but when I try the same thing with religions I get an error. I keep getting Syntax error Tag HideDeiCat.Foo undefined. So this tag doesn't seem to exist or is at least spelled wrong. Is there a reference somewhere I can look this sort of stuff up in?
 
What tag did you use, to hide the Golarion Core deities should be HideDeICat.CoreGolari?
HideDeiCat.CoreGolari works. Although I couldn't find that name anywhere. Where would I find that name myself? I still need the other category names to hide the rest of the deities I don't want available.
 
Each of the deities has DeityCat tags on them, you can use data file debugging to look at the current tags for one on a character, or you can open the editor and copy the deity to see what tags it has. Once you know the DeityCat tag, you just need to apply the matching HideDeiCat tag to the hero.
 
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