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Heroes, Creatures and starting languages

Gumbytie

Well-known member
Not a show-stopper but a question for the gang.

So in my Ragnarok files I have the Smarts languages flagged so my players don't forget. There seems to be two ways to achieve this.

#1
Code:
  <thing 
	id="mecRag" 
	name="Ragnarok Setup" 
	compset="Mechanics">
    <usesource source="Ragnarok"/>
    	<eval phase="Setup" priority="4000">
	<![CDATA[
	perform hero.assign[Hero.SmartsLang]
      	trustme
	]]>
	</eval>
    </thing>

or

#2
Code:
  <thing 
	id="setRagSets" 
	name="Ragnarok Setting Adjustment" 
	description="This Setting Adjustment enables the Guts Skill for Ragnarok." compset="SetAdjust" uniqueness="unique">
    <usesource source="Ragnarok" parent="UserParent" name="The Day After Ragnarok"/>
    <tag group="Hero" tag="SmartsLang"/>
    </thing>

Both seem to work but not sure if one is better than the other. Regardless, because I have this pre-set, when I go to make a Creature for the game, either from the book (I am adding those in as we speak) or just grab a random critter, I get the Validation warning for Skills Tab because it is wanting be to select languages for the Creatures based on their Smarts.

So is there some clean way to turn that off? Just curious. I guess I assumed that the "hero" part of the code would only apply to actual heroes, not the creatures :) It doesn't 'break' anything but would be nice to 'turn-off' the languages on Creatures by default.
 
They both effectively do the same thing, just through two different mechanisms. I'd choose the Mechanic in this case since it's not technically part of the Setting Adjustments yet. Since the recent change in how that's handled, it wouldn't be difficult to add to Setting Adjustments.
 
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