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All editions Hero Lab v3.6e & new M&M2 / M&M3 files released

Colen

Ex-Staff
Hi everyone,

We just released Hero Lab 3.6e, along with new data files for both Mutants & Masterminds editions! You can download everything from the updates mechanism within Hero Lab, or from our web site at http://www.wolflair.com/hero_lab . The new version of Hero Lab includes a major speedup, the option to print and save statblocks to pdf, and more; here are the changes for the M&M data files:

M&M3 Enhancements & Changes

* Added the Supporting Character archetypes - thanks FifthWanderer!
* Added a bunch of archetypes converted from 2nd edition - thanks Nathan K!
* Added a new "Dropped to Ground" location that's automatically added to the hero. Transferring items into this container indicates that you've dropped them on the ground.
* Added print statblock output on the "Output Active Hero Summary" form.
* Inactive movement powers now appear in the "Movement" section of character sheet output, with (Inactive) next to them.
* Tooltips should now be easier to distinguish against the form background.
* Hero Lab now picks a name for you if you don't specify a name for a Close Combat / Ranged Combat skill, based on the first attack you selected for the skill

M&M3 Bug Fixes

* Permanent powers on arrays were not being allowed to turn off.
* Dynamic powers on arrays were not calculating the total number of points spent to activate the current set of powers.
* Taking alternate effects off your Strength damage now only allows you to take powers costing 1 point per point of strength, since you're AE'ing off your strength *damage*, not your whole strength. You can also spend points based on your total strength, even strength gained through Enhanced Ability or Enhanced Trait.
* Multiple ranks of Affects Corporeal can now be taken.
* Added a new "Languages" advantage you can add using Enhanced Trait to add new languages.
* Added a "Limited to Lifting" flaw for Enhanced Ability when taken for Strength.
* The "Show portrait on page 2" options now work again.
* The "Limited to Extended" Teleport flaw now suppresses the normal report of how far you can teleport.
* Affliction's power summary now includes its "Resisted By" saving throw.
* The Uncanny Dodge advantage is no longer ranked.
* The Shapeshift power can now take Variable extras and flaws.
* Corrected the Bulletproof Vest's toughness bonus.

M&M2 Enhancements & Changes

* Added a new "Dropped to Ground" location that's automatically added to the hero. Transferring items into this container indicates that you've dropped them on the ground.
* Added print statblock output on the "Output Active Hero Summary" form.
* Inactive movement powers now appear in the "Movement" section of character sheet output, with (Inactive) next to them.

M&M2 Bug Fixes

* Added a new "Languages" feat you can add using Enhanced Trait to add new languages.
* Corrected the text for Wall-Crawling.
* Some feats and power options that should have been marked Unique were not, or vice versa (thanks Woodclaw!).
* The "Progression, Increase Range" and "Progression, Increase / Decrease Area" feats now work properly (thanks Duggan!).
* Having 0 Intelligence or Wisdom no longer gives you an immunity to Will saves, since you're still vulnerable to Will saves from non-mental effects.
* The "Stacks with" extra now counts ranks added by "chaining" powers (like Super-Speed chaining ranks onto Quickness and Speed).
* NPC HQs no longer give power level errors.
* Dazzle, Illusion and Obscure now have separate entries for Visual senses, since they cost 2/r instead of 1/r.

Enjoy! As always, please let me know if you run into any problems.
 
Hey, Colen!

thanks for all the update-age. One thing still missing- being able to build vehicle arrays, like Batman and the Vehicle-based Crime Fighter have in the book. How hard would that be to implement?
Also, Affects Others and Attack (both options on either Advantage) are still not coming up as available for Teleportation.
 
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Colen, thanks for all the upgrades and fixes! I'm doing final prep this week for my "Mecha & Manga 3e" game, so it's all welcome.

fillerbunny, until there's a true Vehicle Array the workaround I used for my 2e crimefighter character was to use the Contributed Points function on the Alternate Vehicles to lower the cost to my character to one point.
 
I noticed this in the update prior to this (and it continues in this one) but something funky is going on with Accurate and Arrays.

Prior to these updates, Array 12 + Accurate 3 = 27pp, which is correct.
Now Array 12 + Accurate 3 = 30 PP. It appears to be apply the cost twice. Once, as a power feat for the array, and again as an AP of the power.

(This is M&M 2e)
 
Ah. Also possibly it's applying it once as a power feat and once as a regular feat. That was happening with Containers with one of the updates. If you want a work-around, buy Attack Specialization on the Array for now.
 
Colen, under 3e at least we're still not getting the text of Custom Descriptors.

While I'm waiting for the non-Damage based Attacks to show up on the Character Sheet :( could I also put on the request list for Output Options the option not to show the various default Offenses and Movements (preferably individually)? There are plenty of characters that I don't really care about any or all of the Unarmed, Grab, Throw, Base Speed or Base Jump 99% of the time.
 
Hi everyone,

We just released Hero Lab 3.6e, along with new data files for both Mutants & Masterminds editions! You can download everything from the updates mechanism within Hero Lab, or from our web site at http://www.wolflair.com/hero_lab . The new version of Hero Lab includes a major speedup, the option to print and save statblocks to pdf, and more; here are the changes for the M&M data files:

...

Enjoy! As always, please let me know if you run into any problems.

Colen, in 2E the Power: Trip is still showing up on screen & the printout with a DC of 10 plus the Power Rank. Trip doesn't have a DC. It is an opposed Power Check, the Attacker's roll (d20 plus power rank (plus, if appropriate, the Improved Trip Feat)) versus the Target's roll of d20 plus STR or DEX Bonus (or penalty), using the worst of the two if the Attacker has the Improved Throw Feat, plus or minus the Size Mod if applicable. So it's a variable number dependent upon Feats selected & the relative size difference between Attacker & Target, not a fixed DC.

Also, from my other thread:

I think I like the (Inactive) display for movement powers.

However, Leaping doesn't have checkbox in order for it to be switched on, thus it is "always" (Inactive). :(

Same thing with Teleport. :(

Nigel Fogg, aka The Wayfarer
 
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Colen, under 3e Equipment, The Boomerang and Javelin are supposed to be Strength-Based (as are Thrown Weapons by default, the Shuriken being a special case).
 
Colen, in 2E the Power: Trip is still showing up on screen & the printout with a DC of 10 plus the Power Rank. Trip doesn't have a DC. It is an opposed Power Check, the Attacker's roll (d20 plus power rank (plus, if appropriate, the Improved Trip Feat)) versus the Target's roll of d20 plus STR or DEX Bonus (or penalty), using the worst of the two if the Attacker has the Improved Throw Feat, plus or minus the Size Mod if applicable. So it's a variable number dependent upon Feats selected & the relative size difference between Attacker & Target, not a fixed DC.

Also, from my other thread:

I think I like the (Inactive) display for movement powers.

However, Leaping doesn't have checkbox in order for it to be switched on, thus it is "always" (Inactive). :(

Same thing with Teleport. :(

Nigel Fogg, aka The Wayfarer

Two additional things I found in the 2E version:

1) When someone has enough ranks in Shrinking, to have the Skill: Inimidate affected per page 34 of M&M the value is adjusting correctly BUT the "breakdown" doesn't reflect the penalty. In fact, if you haven't bought up Charisma or bought Enhanced Ability: Charisma the "breakdown" reports "default, no change" even though the Skill score is adjusted.

--- on a related note: Given a character with default STR 10 and Shrinking 8 the STR Ability shows "Breakdown: User (+10), Shrinking 8 (-8)" when it would be more accurate to read "Breakdown: User (+0), Shrinking Penalty (-4)

2) On the standard character sheet PDF, when the "Attack" Section is pushed to the 2nd page the "Attack, Grapple, Melee, Ranged" Section disappears and only the Powers & Unarmed statistics show up UNLESS the "Damage/Fatigue" Section is switched off via the Configure Hero controls.

Nigel Fogg, aka The Wayfarer
 
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A couple of things I noticed with the 3e version since I've been using it the last couple days:

1. Weaken doesn't have anywhere to list what it actually weakens.

2. This is a bit of a problem with how the book tells to do this and the law of unintended consequence, but according to 3e the way you do darkness/obscure effects is to buy Concealment with Attack and Area (and probably increased range most of the time); I'd be really surprised if the actual intent there is for this to get a save, but because of how Attack works, the program assumes it will.
 
A couple of things I noticed with the 3e version since I've been using it the last couple days:

1. Weaken doesn't have anywhere to list what it actually weakens.
Yeah, for now I stick it in the Power Name box.

2. This is a bit of a problem with how the book tells to do this and the law of unintended consequence, but according to 3e the way you do darkness/obscure effects is to buy Concealment with Attack and Area (and probably increased range most of the time); I'd be really surprised if the actual intent there is for this to get a save, but because of how Attack works, the program assumes it will.
I've been using Dodge, as the least confusing option. :)
 
Yeah, for now I stick it in the Power Name box.

Same here, but its clumsy.

I've been using Dodge, as the least confusing option. :)

I think that's what I did too (or I may have just toggled whatever on the theory I was going to ignore it anyway ) but I'm pretty much doubting its supposed to have a save at all, since what you're really attacking with it is the environment, not the people in it.
 
Oh, I hit an apparent PDF output problem too; a linked power set I put in under a Multiple Powers entry came out listing the "name" of the power (i.e. what's put in the little name box of the combined power) but not the actual powers involved or any other details.
 
Another 3e Character Sheet output bug: Sheets for NPCs all list them as 15 Power Points total rather than the amount actually spent, although the category totals are correct.
 
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