• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Hero Lab on Android

I know.
It's a shame.
LWD insist that the future (or present) is a world where everybody is permanently online. :-(

From my own, subjective perspective, I'm not a big fan of Hero Lab Online. However, from their perspective, I understand the move and I can't say they're wrong.

People, including me, have been saying "We want an Android version! We want an Android version! We want an Android version!"

iPad users have been saying, "We want an iPad version! We want an iPad version! We want an iPad version!"

Some people want it to run on Linux. Some people want it to run on Macs.

With as complex as product as Hero Lab has grown into, for a small team, it's difficult enough to support one product, including updates, and bug fixes, and quality assurance, etc, etc.

Hero Lab Online is LWD's answer to everyone wanting Hero Lab to run on every platform. There's ONE version to update and support for ALL platforms. So now, people can run Hero Lab on any platform. Any bug fixes only have to be applied to one source. Any quality assurance only has to be done with one source.

If you have a better idea for providing maximum platform compatibility with a central source code repository, I'm sure they'd be happy to hear your sales pitch.
 
With as complex as product as Hero Lab has grown into, for a small team, it's difficult enough to support one product, including updates, and bug fixes, and quality assurance, etc, etc.

Most of the complexity should be in the data sets. The core executable shouldn't have to handle too much work: understand and parse the data set code efficiently & display according to the layouts defined in the dataset.
 
You mean something like Java... It works great on everything except maybe iPad.

:)

From my own, subjective perspective, I'm not a big fan of Hero Lab Online. However, from their perspective, I understand the move and I can't say they're wrong.

People, including me, have been saying "We want an Android version! We want an Android version! We want an Android version!"

iPad users have been saying, "We want an iPad version! We want an iPad version! We want an iPad version!"

Some people want it to run on Linux. Some people want it to run on Macs.

With as complex as product as Hero Lab has grown into, for a small team, it's difficult enough to support one product, including updates, and bug fixes, and quality assurance, etc, etc.

Hero Lab Online is LWD's answer to everyone wanting Hero Lab to run on every platform. There's ONE version to update and support for ALL platforms. So now, people can run Hero Lab on any platform. Any bug fixes only have to be applied to one source. Any quality assurance only has to be done with one source.

If you have a better idea for providing maximum platform compatibility with a central source code repository, I'm sure they'd be happy to hear your sales pitch.
 
If you have a better idea for providing maximum platform compatibility with a central source code repository, I'm sure they'd be happy to hear your sales pitch.
Add an open API to the HLC classic engine and let the community develop an online extension for it (as well as many other very useful features like VTT integration, etc.) as was asked for MANY years ago.
 
You mean something like Java... It works great on everything except maybe iPad.

:)

Java is nice and all, but I have to imagine it would have taken them way, way longer to convert everything to a new language than to wrap existing code in a central server and put a web UI on top of that.
 
Java is nice and all, but I have to imagine it would have taken them way, way longer to convert everything to a new language than to wrap existing code in a central server and put a web UI on top of that.

Once you start making such fundamental changes as you describe, it is almost a rewrite anyway, so it won't matter which language you use.
 
Back
Top