TCArknight
Well-known member
OK, I just thought I would share some helpful code that I just found out works.
If you need to add to a Monk's Flurry, AC, Unarmed damage and Speed you will get just that with the following code. I set mine at Levels/1000, but I welcome a better timing for it.

If you need to add to a Monk's Flurry, AC, Unarmed damage and Speed you will get just that with the following code. I set mine at Levels/1000, but I welcome a better timing for it.
Code:
~get current class level
var level as number
level = #levelcount[<current class here>]
~Add current class level to Monk for Unarmed, Flurry, AC and Speed
if (hero.tagis[Classes.Monk] <> 0) then
hero.child[cMnkUnarm].field[xExtraLev].value += level
hero.childfound[cMnkFlurr].field[xExtraLev].value += level
hero.child[cMnkAC].field[xExtraLev].value += level
hero.childfound[cMnkSpeed].field[xExtraLev].value += level
endif