JustinThomason
Well-known member
I'm going to be starting a new campaign soon, and I've been giving some thought to the so-called Feat Tax that's inherent in PFRPG. I don't intend to go nuts, but there are a few entry level feats that seem like they could be treated more like attack options rather than something that requires special training. Specifically I'm looking at Power Attack, Deadly Aim, and Combat Expertise.
What I'm thinking I'd like to do is have the feats added automatically as Bonus Feats to all characters that meet the prerequisites. I'm thinking that this should be added as a mechanic in the editor, but I couldn't think of anything in the game that did something similar, so I don't really know where to start. Everything I've done in the editor started with cloning an existing game element.
So for Power Attack, I'd want any character that has a BAB of +1 or higher, and a STR of 13 or higher to get the feat added automagically.
Similarly for Deadly Aim for characters with a BAB of +1 and a DEX of 13+, and for Combat Expertise for any character with an INT of 13+.
My intention is to make the house rule as transparent as possible, so I didn't want to recreate feats, or make a bunch of changes for prereqs for later feats - simply adding them as across the board bonus feats to all who qualify seemed the most elegant way to go.
I'm also not sure where it should go timing wise. I want to make sure that it gets calculated in early enough that someone can't accidentally select one of the feats in question before it gets added as a bonus feat.
Thanks in advance for your help!
What I'm thinking I'd like to do is have the feats added automatically as Bonus Feats to all characters that meet the prerequisites. I'm thinking that this should be added as a mechanic in the editor, but I couldn't think of anything in the game that did something similar, so I don't really know where to start. Everything I've done in the editor started with cloning an existing game element.
So for Power Attack, I'd want any character that has a BAB of +1 or higher, and a STR of 13 or higher to get the feat added automagically.
Similarly for Deadly Aim for characters with a BAB of +1 and a DEX of 13+, and for Combat Expertise for any character with an INT of 13+.
My intention is to make the house rule as transparent as possible, so I didn't want to recreate feats, or make a bunch of changes for prereqs for later feats - simply adding them as across the board bonus feats to all who qualify seemed the most elegant way to go.
I'm also not sure where it should go timing wise. I want to make sure that it gets calculated in early enough that someone can't accidentally select one of the feats in question before it gets added as a bonus feat.
Thanks in advance for your help!