Maidhc O Casain
Well-known member
I'm playing in a heavily house ruled game, and desperately need some help with a couple of the modifications to the Monk class.
I'm fairly adept with the editor as long as it's a matter of check-boxes and "standard" changes. I've had a little bit of success previously with copying eval scripts and making minor changes, but I am - in general - absolutely worthless with code.
Now that I've got that out of the way, here's what I've got.
First, the archetype is a Gestalt of the Monk and the Barbarian. Got that part down. If possible, I'd like to make the changes below to the Archetype, not to the base Monk class.
The first house rule I can't figure out is to feat selection. The GM allows the Monk to take feats normally only available to Fighters (Weapon Specialization, for example) as feats taken with character progression (not bonus feats for Monk levels). I can't figure out how to make these available and active without error messages.
The second is changes to the Flurry of Blows ability, and is more complex to explain. First, the Flurry ability progresses to Improved at sixth level and to Greater at 11th level (due to the Monk getting full BAB). In addition to the extra attacks, at 6th level the Monk can now make a single extra attack (over and above the extra attack at -5 originally granted by Improved TWF) at his highest base attack bonus on a standard action attack, at the end of a charge or as part of a Spring Attack action, but both attacks take the -2 penalty. At 11th level, in addition to the extra attack(s) granted by ITWF, the Monk gets two more extra attacks, each at -5, and the -2 penalty for Flurry is removed.
Finally, in this game the penalty for iterative attacks is never greater than +5, regardless of character class, BAB progression, etc. So at 11th level a Full BAB character (which the Monk now is), the attack bonuses would be +11/+6/+6 (w/out Flurry). Flurry bonuses would be +11 (BAB)/+11 (ITWF)/+6 (BAB -5)/+6 (BAB -5)/+6 (ITWF)/+6 (GTWF)/+6 (GTWF).
Does that all make sense?
I'm fairly adept with the editor as long as it's a matter of check-boxes and "standard" changes. I've had a little bit of success previously with copying eval scripts and making minor changes, but I am - in general - absolutely worthless with code.
Now that I've got that out of the way, here's what I've got.
First, the archetype is a Gestalt of the Monk and the Barbarian. Got that part down. If possible, I'd like to make the changes below to the Archetype, not to the base Monk class.
The first house rule I can't figure out is to feat selection. The GM allows the Monk to take feats normally only available to Fighters (Weapon Specialization, for example) as feats taken with character progression (not bonus feats for Monk levels). I can't figure out how to make these available and active without error messages.
The second is changes to the Flurry of Blows ability, and is more complex to explain. First, the Flurry ability progresses to Improved at sixth level and to Greater at 11th level (due to the Monk getting full BAB). In addition to the extra attacks, at 6th level the Monk can now make a single extra attack (over and above the extra attack at -5 originally granted by Improved TWF) at his highest base attack bonus on a standard action attack, at the end of a charge or as part of a Spring Attack action, but both attacks take the -2 penalty. At 11th level, in addition to the extra attack(s) granted by ITWF, the Monk gets two more extra attacks, each at -5, and the -2 penalty for Flurry is removed.
Finally, in this game the penalty for iterative attacks is never greater than +5, regardless of character class, BAB progression, etc. So at 11th level a Full BAB character (which the Monk now is), the attack bonuses would be +11/+6/+6 (w/out Flurry). Flurry bonuses would be +11 (BAB)/+11 (ITWF)/+6 (BAB -5)/+6 (BAB -5)/+6 (ITWF)/+6 (GTWF)/+6 (GTWF).
Does that all make sense?