I'm making a new system based on the sample data file and I'm having trouble with one thing (okay many things, but one is the most pressing).
The sample game doesn't have a leveling system. I also have the authoring kit from 4e, so I'm borrowing from there, but... here's the question... 4e contains the helper tag Helper.Disable, which is assigned to class features etc that aren't acquired until later. The sample game doesn't include the Helper.Disable tag...
I know where the Helper.Disable tag is defined (tags.1st), but where is the associated script that makes it do the things?
I've defined the Helper.Disable tag, and I've assigned the AtLevel.X tag to a bunch of features, and I've defined the AtLevel component which includes an eval script that says assign Helper.Disable if the character level is not sufficient.
But how do I get Helper.Disable to do something? Can anyone point me to a reference for how this is treated in 4e, or any other game that uses levels or uses Helper.Disable?
Thanks.
The sample game doesn't have a leveling system. I also have the authoring kit from 4e, so I'm borrowing from there, but... here's the question... 4e contains the helper tag Helper.Disable, which is assigned to class features etc that aren't acquired until later. The sample game doesn't include the Helper.Disable tag...
I know where the Helper.Disable tag is defined (tags.1st), but where is the associated script that makes it do the things?
I've defined the Helper.Disable tag, and I've assigned the AtLevel.X tag to a bunch of features, and I've defined the AtLevel component which includes an eval script that says assign Helper.Disable if the character level is not sufficient.
But how do I get Helper.Disable to do something? Can anyone point me to a reference for how this is treated in 4e, or any other game that uses levels or uses Helper.Disable?
Thanks.