Hi All,
First off, I'd like to say Kudos to Lone Wolf for Hero Lab - it's really an incredible tool for paperless use in my tabletop game.
So, I started my first Pathfinder campaign and decided to try this all out on my iPad. However, this is a custom Earthdown-esque world converted to Pathfinder, with all sorts of custom abilities, classes, and combinations.
So I'm currently at 6th level, 5 of which are a "Nethermancer" - Which, for this game, is a Wizard with access to 3 schools of magic: Conjuration, Necromancy and Transmutation. I've mostly figure out how to add the new class and specify the specific schools and customize certain spells to fit the aesthetic as the GM specified.
Our group is also has "training" that gives us particular bonuses: +1 physical stat, +1 mental stat, special armor, allows us to get 'Favored Class' bonus in any multiclass we take, some minor psionics abilities.
In addition, one of my levels is in a Customized Prestige class. It's a Summoner type that specializing in abyssal creatures, should stack with Nethermancer for Caster Levels, and only has a few options available to it.
So far, I think I've wrangled the immense Editor to add the Nethermancer class and allow me to set up the character and use him in play. I've run into a few problems, though...
- After adding the custom prestige class, I can't figure out how to make them both Favored for the bonuses.
- Add psionics abilities - can't figure out where or how.
- After adding the Prestige class, extra spells showed up in my spell list, greyed out. They look like all the summoning spells I added for the prestige class.
- The Prestige class has a single summonable companion, that is always essentially the same, is intelligent, and a minion. How can I add that as a 'spell' I have to cast, and then shows up as another character I can activate during play?
- When I add a new wizard-like class, do I have to go through and create/copy to all the wizard-like abilities, feats and school bonuses?
Thanks for any help on this! I ran the Character on Hero Lab on my iPad yesterday for the first time, and it worked fairly well, but I want to get it all hammered out for my next session.
I'm really enjoying the software right now, but I'm super excited for more updates to improve the experience.
-sophistry
First off, I'd like to say Kudos to Lone Wolf for Hero Lab - it's really an incredible tool for paperless use in my tabletop game.
So, I started my first Pathfinder campaign and decided to try this all out on my iPad. However, this is a custom Earthdown-esque world converted to Pathfinder, with all sorts of custom abilities, classes, and combinations.
So I'm currently at 6th level, 5 of which are a "Nethermancer" - Which, for this game, is a Wizard with access to 3 schools of magic: Conjuration, Necromancy and Transmutation. I've mostly figure out how to add the new class and specify the specific schools and customize certain spells to fit the aesthetic as the GM specified.
Our group is also has "training" that gives us particular bonuses: +1 physical stat, +1 mental stat, special armor, allows us to get 'Favored Class' bonus in any multiclass we take, some minor psionics abilities.
In addition, one of my levels is in a Customized Prestige class. It's a Summoner type that specializing in abyssal creatures, should stack with Nethermancer for Caster Levels, and only has a few options available to it.
So far, I think I've wrangled the immense Editor to add the Nethermancer class and allow me to set up the character and use him in play. I've run into a few problems, though...
- After adding the custom prestige class, I can't figure out how to make them both Favored for the bonuses.
- Add psionics abilities - can't figure out where or how.
- After adding the Prestige class, extra spells showed up in my spell list, greyed out. They look like all the summoning spells I added for the prestige class.
- The Prestige class has a single summonable companion, that is always essentially the same, is intelligent, and a minion. How can I add that as a 'spell' I have to cast, and then shows up as another character I can activate during play?
- When I add a new wizard-like class, do I have to go through and create/copy to all the wizard-like abilities, feats and school bonuses?
Thanks for any help on this! I ran the Character on Hero Lab on my iPad yesterday for the first time, and it worked fairly well, but I want to get it all hammered out for my next session.
I'm really enjoying the software right now, but I'm super excited for more updates to improve the experience.
-sophistry