• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Help with a new race

antigoth

Member
I'm trying to make a race of mutants. I got the idea that the evolution points that Eidolons have would be cool to add to mutant characters to give them different abilities. Like Tentacles and hooves and whatnot. I'd like to tie it to a feats (and call it "Benefitial Mutation": you get 1 evolution points...etc), but I can't seem to figure a way to do this.
Any suggestions?
 
I made the Havero monster by using the Configurable tab in the editor to make a racial config tab and set the default points. then I bootstrapped that ID to the race. Then in RCustSpecial tab of the editor I made each of the buy-able abilities and set the point costs.

You can look at the Ghost or Ogrekin for examples of this. Or downdload my CotCT bestiary from http://www.d20pfsrd.com/extras/community-creations/hero-lab for the Havero.

I haven't tried a feat that affects the point count, but it would be a matter of creating a feat that has a script to update the Custom Ability Total. I don't know what that script would look like though.
 
ValaraukarU, races have the same racial specials tables that configurables have, already built in, so you shouldn't need a configurable for a race. (Templates don't have those tables built in, which is why they do need configurables to offer selections).
 
Thanks for the tip that was is MUCH better. Looks like I over-developed my Havero then. I used the Ogrekin as a guide since it was the only thing I could think of that allowed customization by the end user.

So with Mathis' tip. You set the point total in the races Custom Ability Total, And set the Custom Ability Names, then the R Cust Specials would refer to the race In the Available To Race drop down. Skip the configurable Tab.

Still no idea how to affect the Custom Racial Ability Total with a script though.
 
Still no idea how to affect the Custom Racial Ability Total with a script though.
Here is the basic script idea. I am not 100% sure on the Timing but I would guess early like Pre-levels 5000 or maybe even earlier. Would have to do a little trial and error to see what worked:

Code:
hero.child[RaceUniqueIDGoesHERE].field[rGiveSpec].value += XXXXXX
Replace XXXXX with what ever the value or field that holds that value that is increasing/decreasing the custom ability count.
 
thanks

thanks guys, that's very helpful. I'm still a little iffy on programming but this should at least give me something to trial and error with.
 
Back
Top