Hi guys,
I was trying to create a bloodrager/dragon disciple character, and it seems that dragon disciple doesn't "really" advance the bloodrager bloodline.
A few ability are advanced (Draconic Resistance seems to work well) while others (Breath Weapon and Dragon Bite) are not.
Exemple:
Build a lvl5 bloodrager which fulfill all the prerequisites (5 rank in knowledge:arcane, Draconic language) for DD.
At this point, you should have Dragon Resistance with +1 natural armor (while raging).
Add 1 level of dragon disciple :
- you get +1 natural armor (always on, and works with Draconic resistance) : OK
- you get the first level Sorcerer bloodline ability : Draconic Claws ... and that is not OK ! Furthermore, the Dragon Bite ability only add a bite attack on the sorcerer ability, not the bloodrager rage.
I already submited a bug report for this, but I'd like to fix it myself with the editor.
What I already tried :
- Creating a new class by copying the Dragon disciple
-- changing the bootstrap cSorDrClaw by adding a condition to it : count:Classes.Sorcerer >= 1
-- adding a new boostrap cBlrDrClaw (the same as cSorDrClaw) with condition : count:Classes.Bloodrage >= 1
- Creationg a new Class Special that replace cBlrDrClaw, adding the following code to add the Dragon Bite :
All of this work, but i have two problems.
First, with this solution, I have now 2 Dragon Disciple class showing. Is there a way to do this without creating a new class ?
Second, The bloodrager draconic claw description text is shown two time : how can I make it show only once?
Thanks in advance for your help !
I was trying to create a bloodrager/dragon disciple character, and it seems that dragon disciple doesn't "really" advance the bloodrager bloodline.
A few ability are advanced (Draconic Resistance seems to work well) while others (Breath Weapon and Dragon Bite) are not.
Exemple:
Build a lvl5 bloodrager which fulfill all the prerequisites (5 rank in knowledge:arcane, Draconic language) for DD.
At this point, you should have Dragon Resistance with +1 natural armor (while raging).
Add 1 level of dragon disciple :
- you get +1 natural armor (always on, and works with Draconic resistance) : OK
- you get the first level Sorcerer bloodline ability : Draconic Claws ... and that is not OK ! Furthermore, the Dragon Bite ability only add a bite attack on the sorcerer ability, not the bloodrager rage.
I already submited a bug report for this, but I'd like to fix it myself with the editor.
What I already tried :
- Creating a new class by copying the Dragon disciple
-- changing the bootstrap cSorDrClaw by adding a condition to it : count:Classes.Sorcerer >= 1
-- adding a new boostrap cBlrDrClaw (the same as cSorDrClaw) with condition : count:Classes.Bloodrage >= 1
- Creationg a new Class Special that replace cBlrDrClaw, adding the following code to add the Dragon Bite :
Code:
if (hero.tagcount[Classes.DragDisc] >= 6) then
field[livename].text &= " & " & energy & " Bite"
field[abSumm].text &= " Bite attack deals 1d6 damage."
elseif (hero.tagcount[Classes.DragDisc] >= 2) then
field[livename].text &= " & Bite"
field[abSumm].text &= " Bite attack deals 1d6 damage."
endif
All of this work, but i have two problems.
First, with this solution, I have now 2 Dragon Disciple class showing. Is there a way to do this without creating a new class ?
Second, The bloodrager draconic claw description text is shown two time : how can I make it show only once?
Thanks in advance for your help !