Hi!
I try to create an adjustment for the Flagbearer (Innersee World Guide) That give a Moral bonus to attack and damage. The PC is a bard with the Inspire courage activatde (competence bonus to attack and domage so they must be cumulatives.
I made the adjustment, but the "to hit" bonus work well, but "the damage" bonus overlaps with the two abitity... How can i program it to be sure it's not the same type of bonus? For the bard with the Feat activated, it's working properly, but how to give te bonus to the team member???
I copy the Bard inspire courage to ceate the second adjustment...
I try to create an adjustment for the Flagbearer (Innersee World Guide) That give a Moral bonus to attack and damage. The PC is a bard with the Inspire courage activatde (competence bonus to attack and domage so they must be cumulatives.
PRD said:Inspire Courage (Su):
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Flagbearer (Combat)
When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance.
Prerequisites: Cha 15.
Benefit: As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus.
If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).
I made the adjustment, but the "to hit" bonus work well, but "the damage" bonus overlaps with the two abitity... How can i program it to be sure it's not the same type of bonus? For the bard with the Feat activated, it's working properly, but how to give te bonus to the team member???
I copy the Bard inspire courage to ceate the second adjustment...
Pre-Atributes(Users) priority 10000 index 2
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Add to our damage bonus
hero.child[Damage].field[tDamBonus].value += field[pAdjust].value
Pre-Atributes(Users) priority 10000 index 1
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Add to our attack bonus
#applybonus[BonComp, hero.child[Attack], field[pAdjust].value]
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