I am not very good with the editor and I have one character that has the 3.5 whip dagger. Nothing in pathfinder is close to it, and my dm wont let me change the weapon or the feat i took to use it.
Any help creating this would make me very very happy!
Whip Dagger: EWP - Whip
The whip dagger is heaier than a standard whip and deals normal damage due to the barbs that run along its lenght and the dagger like tip (which inflicts deep wounds when accelerated to strike by a proficient user). Unlike standard whips, armor bonuses and natural armor bonuses do no hinder its ability to deal damage.
Although you keep it in hand, treat it as a ranged weapon with a max range of 15 feet.
Because the whip dagger can wrap around an enemy's leg or outer limb it can be used to trip. If you fail you can drop it as a free action to avoid being tripped.
You get a +2 bonus on your opposed attack roll when attemting to disarm an opponent including the roll to keep from being disarmed if you fail to disarm.
1d6 damage 19-20x2 crit 15 feet reach with trip and disarm. It uses dex for the attack roll instead of strength.
Any help creating this would make me very very happy!
Whip Dagger: EWP - Whip
The whip dagger is heaier than a standard whip and deals normal damage due to the barbs that run along its lenght and the dagger like tip (which inflicts deep wounds when accelerated to strike by a proficient user). Unlike standard whips, armor bonuses and natural armor bonuses do no hinder its ability to deal damage.
Although you keep it in hand, treat it as a ranged weapon with a max range of 15 feet.
Because the whip dagger can wrap around an enemy's leg or outer limb it can be used to trip. If you fail you can drop it as a free action to avoid being tripped.
You get a +2 bonus on your opposed attack roll when attemting to disarm an opponent including the roll to keep from being disarmed if you fail to disarm.
1d6 damage 19-20x2 crit 15 feet reach with trip and disarm. It uses dex for the attack roll instead of strength.
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