jkthomsen9
Well-known member
I am trying to convert a 3.5 class feature to pathfinder. The folloeing code has changed in pathfinder. I am not sure what it changed to. Can anyone help.
if (field[xTotalLev].value >= 9) then
perform assign[Helper.ShowCharge]
field[hTotal].value += 1
endif
The full code is below. I know I have to change xSumm to abSumm.
var HP as number
HP = 10 + hero.child[aCHA].field[aModBonus].value
var dodge as number
dodge = maximum(hero.child[aCHA].field[aModBonus].value, 1)
if (hero.pickexists[cDPiHonRep] <> 0) then
field[livename].text = "Fight to the Death"
field[xSumm].text = "Rallied allies gain Diehard, " & HP & " temp Hp, +" & dodge & " dodge bon to AC."
field[CustDesc].text = "At 9th level and higher, an honorable dread pirate can inspire his allies to carry on against tremendous odds. Each ally affected by the dread pirate’s rally the crew ability (see above) also gains temporary hit points equal to 10 + the dread pirate’s Cha bonus (minimum 10), gains a dodge bonus to Armor Class equal to the dread pirate’s Cha bonus (minimum +1), and is treated as having the Diehard feat even if he doesn’t meet the prerequisites. These effects are lost if the dread pirate loses consciousness."
elseif (hero.pickexists[cDPiDisRep] <> 0) then
field[livename].text = "Motivate the Scum"
field[xSumm].text = "1/day, execute man, +2 morale bon to dam for 24 hr, +4 & -2 Will if crewmate."
field[CustDesc].text = "Once per day, a dishonorable dread pirate of 9th level or higher can motivate his allies by killing a helpless individual. All allies of the dread pirate who see the act gain a +2 morale bonus on damage rolls. This effect lasts for 24 hours.{br}{br}Most dishonorable dread pirates don’t care whether the victim is a prisoner or one of their own crew. In fact, if the slain individual is one of the dread pirate’s crew, the morale bonus on damage rolls improves to +4, but the allies also take a –2 penalty on Will saves for the duration of the effect."
if (field[xTotalLev].value >= 9) then
perform assign[Helper.ShowCharge]
field[hTotal].value += 1
endif
endif
Thank you in advance.
James
if (field[xTotalLev].value >= 9) then
perform assign[Helper.ShowCharge]
field[hTotal].value += 1
endif
The full code is below. I know I have to change xSumm to abSumm.
var HP as number
HP = 10 + hero.child[aCHA].field[aModBonus].value
var dodge as number
dodge = maximum(hero.child[aCHA].field[aModBonus].value, 1)
if (hero.pickexists[cDPiHonRep] <> 0) then
field[livename].text = "Fight to the Death"
field[xSumm].text = "Rallied allies gain Diehard, " & HP & " temp Hp, +" & dodge & " dodge bon to AC."
field[CustDesc].text = "At 9th level and higher, an honorable dread pirate can inspire his allies to carry on against tremendous odds. Each ally affected by the dread pirate’s rally the crew ability (see above) also gains temporary hit points equal to 10 + the dread pirate’s Cha bonus (minimum 10), gains a dodge bonus to Armor Class equal to the dread pirate’s Cha bonus (minimum +1), and is treated as having the Diehard feat even if he doesn’t meet the prerequisites. These effects are lost if the dread pirate loses consciousness."
elseif (hero.pickexists[cDPiDisRep] <> 0) then
field[livename].text = "Motivate the Scum"
field[xSumm].text = "1/day, execute man, +2 morale bon to dam for 24 hr, +4 & -2 Will if crewmate."
field[CustDesc].text = "Once per day, a dishonorable dread pirate of 9th level or higher can motivate his allies by killing a helpless individual. All allies of the dread pirate who see the act gain a +2 morale bonus on damage rolls. This effect lasts for 24 hours.{br}{br}Most dishonorable dread pirates don’t care whether the victim is a prisoner or one of their own crew. In fact, if the slain individual is one of the dread pirate’s crew, the morale bonus on damage rolls improves to +4, but the allies also take a –2 penalty on Will saves for the duration of the effect."
if (field[xTotalLev].value >= 9) then
perform assign[Helper.ShowCharge]
field[hTotal].value += 1
endif
endif
Thank you in advance.
James