Jareth Valar
Active member
Ok, I have no problems with most of this, but I am adding a power we have used in our games for some time now and having a slight problem with figuring out the eval script.
The power is:
Fleet
Cost: 1, 2.5
Each level works similar to Satyr's legs/celerity. Like Satyr's legs and celerity, they stack together. It also adds it's level to the bonus per hit Sprinting allows. (Though I think this will just be in the description. Though it would be nice to see it reflected in the pop up description that shows when you hold the mouse over Land Movement. But that's probably not possible)
I cannot figure out what the eval script should be. I copied the script for Celerity for starters (which works perfect for level 1), but how do I add the additional movement for a second level?
The end result, if both levels are chosen would be a move of 20/50 (or 22.5/56.25 the way HL does the math) and +4m per hit for Sprinting.
Thanks for any who help.
Jareth
The power is:
Fleet
Cost: 1, 2.5
Each level works similar to Satyr's legs/celerity. Like Satyr's legs and celerity, they stack together. It also adds it's level to the bonus per hit Sprinting allows. (Though I think this will just be in the description. Though it would be nice to see it reflected in the pop up description that shows when you hold the mouse over Land Movement. But that's probably not possible)
I cannot figure out what the eval script should be. I copied the script for Celerity for starters (which works perfect for level 1), but how do I add the additional movement for a second level?
The end result, if both levels are chosen would be a move of 20/50 (or 22.5/56.25 the way HL does the math) and +4m per hit for Sprinting.
Thanks for any who help.
Jareth