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Hannu Race

furby076

Well-known member
Hi,

I am starting a new campaign soon, and we are using some races (I think it's from City Campaign). The one I am going to play is the Hannumin race (Hannu).

They are basically Halflings, so I am going to use that as my base, with the exception of this:


*They have a tail that can be used to hold things (eg., buckler) but can't use to attack
*If they use monk as their class, they are considered medium sized for attacks (as opposed to small)
*Their movement is 20, but when brachiating it is 40

So the above is also the issues I am running into

Not sure how to create the tail ability
Not sure how to create the monk ability
I created new movement (using MoveLimb bootstrap). I made it available to the race but I do not see it in the character
 

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Also, what is there in the way of items (or something I can create) to give Blindsight of 5 feet + 5 feet per level
 
Hi,
*They have a tail that can be used to hold things (eg., buckler) but can't use to attack

Not sure how to create the tail ability

Try giving the race 3 "hands". That should allow you to equip a shield along with two weapons or a 2-handed weapon. As far as making a tail ability, I would just make a special with the description. There might be a way to limit what it can hold, but its also something that could be just be handled by the player.
 
For the monk class unarmed damage increase, you can have an eval script on the race look for the monk's unarmed strike class special, if present, assign 1 Helper.DamageUp tag to the unarmed strike weapon.

For brachiation, either make a racial special and leave it text only, or give it an activation button and when activated increase base speed by +20. You should be able to look at the speed adjustment for a script to work off of. Does that help?
 
Those help. Do you know of an existing race that has those options already built in so i can copy it? I don't really know how to code and usually just copy from something preexisting.
 
I don't know of any races off the top of my head. For the monk damage, I would look at the Monk's Robe. For the speed, maybe the haste adjustment could help you out.
 
Thanks for the help. For those who may find this thread in the future:

I added to the racial ability, for the size up monk damage:

if (hero.tagis[Classes.Monk] <> 0) then
perform hero.child[wUnarmed].assign[Helper.DamageUp]
endif

For the speed, I added a new Ability (in the ability tab of the editor) movement. I copied the swim stuff and just deleted all of the eval scripts. It shows under special abilities, for the character, but doesn't show near the movement where you see the normal speed. After that was made I added it to the race as a movement type. If someone knows how to have it show next to the regular movement speed please let me know. It would be nice if things like haste, monk bonus movement, etc calculated into this, but i will settle just to have the name listed :)
 
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It is not showing in the same area as where speed is listed. It is located in specials.

When I click on the Haste spell my normal movement gains a / so it goes from 20 to 20 /40 (when haste is up). The brachiation is not listed in that area
 
So it sounds like the speed isn't changing. Could be a timing issue perhaps. Could you post the code you used?
 
So it sounds like the speed isn't changing. Could be a timing issue perhaps. Could you post the code you used?
The speed is changing from what I get from is post but he wants it to be displayed in the Fast View area of HL where your normal land speed is displayed.

It is not showing in the same area as where speed is listed. It is located in specials.
Specials is where any speed besides your base Land speed will get displayed. on many of the printed character sheets these specials get displayed alongside the land speed.

But in the HL software the speeds always display in the Special section.
 
Hey,

Attached is the current sheet.

Other then the speed, only one other item (and if you can direct me to a race I will copy their code).
How do I use Dexterity as the stat for climbing as opposed to strength? It's an ability of the race, though I don't see anything similar to it for monkeys.

Thanks!!
 

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For speed, try checking "Show in Activated Abilities List?" and give it a name. Then for the Eval Script:

Code:
Final Phase, 10000

~if we're not active, just get out now
doneif (field[abilActive].value = 0)

 #enhancementbonus[hero.child[Speed], 20]

If brachiation can only be used so many times a day, then you'll need to set Total Charges under "Show in Tracked Resources". If not, then you can uncheck that.
 
Sendric - speed increases need to be before Final/10000, not at Final/10000. I'd suggest Final/9000.
 
No, you got lucky - if multiple scripts have the same phase & priority, HL decides what order to run them in. It might not pick the same order if the items were renamed, or if they were added to the character in a different order, or lots of other things that are out of your hands.
 
Great. That works. Can This be a racial bonus, instead of enhancement, so then when I use Haste it adds to it?

Any suggestions for modifying the ability score that applies for climb (instead of str to use dex).
 
Sweet. That worked.

In the race I went to scripts and added:

perform hero.childfound[skClimb].assign[SkillOver.aDEX]

including the timing of Phase Post Level, and priority 10000

Thank you all!
 
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