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Half-casters & Cantrips question

Mergon

Well-known member
Hello all:

I am working at implementing the new Unearthed Arcana Artificer (Revisted):

http://dnd.wizards.com/articles/unearthed-arcana/artificer-revisited

The class is a half caster with CANTRIPs. Is it even possible in HeroLab to make a half caster with cantrips?

When I try to add them everything seems to work except they come up in red with the error message: This class may only cast spells of up to level -1.

I've never put together a half caster class before, so I have never seen this error come up before and was wondering if it was a limit in Hero Lab itself.

:confused::confused::confused:
 
None of the half-casters in the SRD had cantrips (Paladin, Ranger) so it wouldn't surprise me if the logic isn't there correctly.

You'll notice that when you hit 2nd level as a half-caster that red warning text on cantrips goes away, so it looks like LW might be rounding down when they do their math....
 
I had noticed. This is going to make adding the Artificer a real chore that I don't know if I am up to any long . . .

So far, everything else has gone well, if frustrating at times. :P

I was up to the 1oth level ability "The Right Cantrip for the Job" before I noticed the issue with cantrip. I started a new test character and I noticed the issue.

For me and my table, the Red error is of little conswquence, we'll just ignore it. But I can't put it on GIT until I find a resolution. I may have to put in a request with HeroLab
 
I haven't gotten familiar with how Hero Lab handles the classification of full casters, half casters, etc. Are the spell slots hard coded? Would you be able to make it a full caster and just adjust stuff down? I can see that causing problems when multiclassing. We're in this weird place where the Artificer is like a 51% caster. More than a half, far less than a full.

What about the Arcane Trickster as a basis? It grants Cantrips + Casting to a martial class. Perhaps there's something in the coding that would show how to grant that stuff to the Artificer from level 1.
 
The Arcane Trickers, like the Eldritch Knight, are 1/3 casters and do get cantrips. From what I have seen so far ahlf caster simply can't get spells period until 2nd level. Still feeling out my options here.

I can force the spells and cantrips at 1st level, but they come up in red (error). Unless HeroLab makes changes, I may look at going full caster and then coding everything. I am nit sure yet.

On the other hand, everything else seems to be going well so far. I have all the spells added and the core class abilities. I have also been adding class items and Adjustments to implement class features for items that players other than the Artificer himself can use. For example the various Infuse Items that the Artificer can create.
 
My suggestion is that you should report this as a bug, since it is affecting what you are doing, which was coded based on the SRD and WotC is implementing changes to that now...
 
I agree with RavenX. Let's see if LW is able to give us the ability to do cantrips and spellcasting at level 1 for Half-Casters. It might be a quicker fix for them. Worst case scenario, we get a "no."
 
After applyign the lastest update to HL the issue seems to have gone away. I need to do some more testing to see if I can get it back. If not it's a win no matter how it got fixed. :)

Working on the Archetypes currently, then I need to create the Homunculus and Turret. Once I do a few test builds, I'll post it to GIT if I can.
 
I need to post a feature request for the new Artificer so they can get their cantrips and spells at 1st level. Which forum should I post this request to?
 
I usually send an e-mail to the support box and see if I can get feedback. The devs sometimes miss 5e specific requests from the forums.

(And, they seem to still be prioritizing CM & HLO).
 
That's what I ended up doing. They are going to look into it.

At the moment, the majority of the work is done. I just have to work on a few Adjustments for items the Artificer can hand out, a few issues with the Alchemical Homunculus and Turret to tweak, then I want to post it to the GIT site.

By the way, could you please add a Source for Unearthed Arcana: Artificer (2019) please. And maybe 1 for the Wayfinder's Guide to Eberron?
 
Aaaand Guildmaster's Guide to Ravnica? :D


I'm not touching github again, but I can explain how I would do it.

#1: UA - Artificer
There's already a UA-Artificer source, I would suggest going into the old artificer file and renaming the old artificer "Artificer (UA 2018)" and the new artificer "Artificer (UA 2019)" and just use the existing source. IMO the community should "hide" the old artificer and devalue it rather than continue to clutter up the UA article areas, and keep supporting it, but you do what you want.

#2: Wayfinder's and Ravnica
Make a copy of
COM_Source_110 - Storm Kings Thunder.1st
and rename it to
COM_Source_110 - Wayfarers.1st or COM_Source_110 - Ravnica.1st
respectively.

Edit the file with notepad or your favorite text editor and replace the
<loadonce key="COM_Source_110 - Storm Kings Thunder.1st"/>
reference with one appropriate to your new file name.

Head down into the rest of the file and you'll see a parent and child source "Thing".

You'll want to change id, name and description on the parent to your new id and can leave the rest alone. I would suggest p5EWGE for Wayfarer's parent id. Do the same thing you did for the parent using p5EWGECP for the child id, but ON THE CHILD, YOU MUST CHANGE the parent= to the new ID for the parent.

For Ravnica, p5EGGR for the parent and p5EGGRCP for the child.

Push both the new .1st files to the repository and you're done.
 
Mergon,

The top of each of the forums lists a thread that contains Hero Lab General Support, along with the link to the bug reporting mechanism. The Developers like to have the bugs in the software reported there so they can have them all in one place to build their bug list from and check them off as they fix them.

As for the Artificer, the old one should be deprecated as the recently released version is an update to the 2018 release. Take the existing class, and update it to the text of the new version. It's not a separate class, its an updated version. Also bear in mind that WotC said more Artificer content is coming in UA, possibly next month, so this will need to be an ongoing update for content as they're likely giving a lot more content than previously released.
 
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