I cannot quite figure out how to make Guts begin with a base equal to the character's Spirit value. This is the "happy medium" for wanting it equal to Spirit (at least at first) and being able to use it as the Guts skill. A character with d8 Spirit will also start with d8 Guts for free.
Starting with a d4 Guts is really easy, just bootstrap it to the character.
But I think that the problem is that adding to the Guts skill is done at the same timing as adding to the Spirit value... before calculating the final trait value. It cannot go backwards in time.
Is there something that I have not considered? An idea that I have thought of is the use of "free" edges that require a certain Spirit rating, add to the Guts skill, do not cost an edge (cancels its own cost out), is only available at character creation, and does not show up on the print-out. This does not help later on if Spirit is increased, but maybe this is an incentive for a decent starting Spirit value.
Starting with a d4 Guts is really easy, just bootstrap it to the character.
But I think that the problem is that adding to the Guts skill is done at the same timing as adding to the Spirit value... before calculating the final trait value. It cannot go backwards in time.
Is there something that I have not considered? An idea that I have thought of is the use of "free" edges that require a certain Spirit rating, add to the Guts skill, do not cost an edge (cancels its own cost out), is only available at character creation, and does not show up on the print-out. This does not help later on if Spirit is increased, but maybe this is an incentive for a decent starting Spirit value.
Last edited: