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Granting a weapon from an ability

DeltaMasterMind

Well-known member
Is there a way for an ability with a weapon chooser to have it automatically add the chosen weapon to the hero? I suppose bootstrapping all the weapons and running conditionals would be one way, but I need the process a bit more automated.
 
Rather than bootstrapping all the abilities, why not bootstrap wOtherMel and then based on the menu item selected, manipulate the fields by copying the values over.

So if you picked "Dagger" you copy or set all the fields to make wOtherMel look like a dagger.
 
No, you would need to modify field values, not tags, so no push-pull.

This thread discusses the concept similar to what you do.

The end result seems to be bootstraps with conditions or try to write a configurable. I'm not very good at configurables yet, we just don't have a lot of examples in coding.
 
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