Ok, new item problem. The Gloves of the Balanced Hand grant one of two feats. If the user has Two weapon fighting, it grants improved. Otherwise, it grants two weapon fighting.
The problem I am having is two fold. First, if I bootstrap the feats to the items, the character gets the feats regardless of it being equipped. Second, it grants both feats regardless.
If in the condition for improved two weapon fighting, I put #hasfeat[fTwoWep], will that work?
Second, what is the condition code for bootstaps to test if an item is equipped?
The problem I am having is two fold. First, if I bootstrap the feats to the items, the character gets the feats regardless of it being equipped. Second, it grants both feats regardless.
If in the condition for improved two weapon fighting, I put #hasfeat[fTwoWep], will that work?
Second, what is the condition code for bootstaps to test if an item is equipped?