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global tag

  • Thread starter Thread starter jim at timewarpcomics.com
  • Start date Start date
J

jim at timewarpcomics.com

Guest
I'm doing an update to the 2nd Ed Chronopia files.

There is an item (a banner) that when added to the army, it gives all
units in the army +1 to both MV and ST stats. I've tried using the glob
tag, but it doesn't change the stats. help?

also, I need to limit this item to one per army. more help?


--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>


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--- Jim Williamson <jim@timewarpcomics.com> wrote:
> I'm doing an update to the 2nd Ed Chronopia files.
>
> There is an item (a banner) that when added to the army, it gives all
> units in the army +1 to both MV and ST stats. I've tried using the glob
> tag, but it doesn't change the stats. help?

AFAIK, there's no way to do what you're wanting to do. Assigning the
global attribute to an option will add it to all units regardless of
whether or not the item has been taken in the army.

Anyway, I think you're trying to do more than you need to here. Simply
write 'Adds +1 to MV and ST stats' in the item description and let the
player himself add one to each units' stats. What happens if the banner
gets lost during the game (I don't play the game so I'm not sure if it's
even possible) or the bonus no longer applies for some reason?

> also, I need to limit this item to one per army. more help?

That's easy enough, on the "Items" tab in ABCreator there's a field called
"# Avail". Simply set that to 1 and only 1 can be chosen per army.

Cheers,
Mark

=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

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--- "Mr. Green" <mach_5@rocketmail.com> wrote:
>
> That's easy enough, on the "Items" tab in ABCreator
> there's a field called
> "# Avail". Simply set that to 1 and only 1 can be
> chosen per army.
>

Incidentally is there any way to make that particular
value infinate? There are many items in virtually all
games, basic weapons and such, which could be taken
over and over by each unit...The only way I found as
of yet to do this was simply to set the value insanely
high...Any advice?

=====


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--- Death Lynx <deathlynx@yahoo.com> wrote:
>
> --- "Mr. Green" <mach_5@rocketmail.com> wrote:
> >
> > That's easy enough, on the "Items" tab in ABCreator
> > there's a field called
> > "# Avail". Simply set that to 1 and only 1 can be
> > chosen per army.
> >
>
> Incidentally is there any way to make that particular
> value infinate? There are many items in virtually all
> games, basic weapons and such, which could be taken
> over and over by each unit...The only way I found as
> of yet to do this was simply to set the value insanely
> high...Any advice?

Yep, I think you've just got to set it extremely high. I think 99 is more
than enough, though it looks like it will accept 9999 as well. Anyone
who's taking an item anywhere close to 9999 times has some serious issues.
=)

If an 'item' needs to be taken that many times you should consider making
an option for it instead. There are no limits on how many units can take
an option and you can give it a range attribute if any one unit needs to
take it multiple times. If you really wanted to, you could even give the
option the 'apnd' attribute so it will get printed out on it's own line
under the unit who takes it in the same way items do.

Hope this helps,
Mark


=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

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