I am trying to figure out how to add a vulnerability (say xVulFire) to an Alternative Racial Trait. I imagine the assignment in an Eval Script would be something simple; using something like #applyvalue, or the right combination of field[something].something-else and an appropriate value to assign it.  Tried a number of things at random, but I could never get anything to compile.
So of course, no documentation to be found. So then I searched for any examples items or races that had vulnerabilities (so I could see an example), but could not find any (mostly in bestiary monsters). Than I searched this forum and the authoring wiki. No luck.
My current work around is to add a situational note to all saves, but I would prefer to find a method that displays this information in the "Specials" tab.
				
			So of course, no documentation to be found. So then I searched for any examples items or races that had vulnerabilities (so I could see an example), but could not find any (mostly in bestiary monsters). Than I searched this forum and the authoring wiki. No luck.
My current work around is to add a situational note to all saves, but I would prefer to find a method that displays this information in the "Specials" tab.
