This is likely easy. So I'm fully prepared to feel silly. And I have looked at the documentation but can't find clarity on this topic (I even braved the wiki...and quickly was befuddled.) So...
I'm trying to add a Combat Reactions tracker to my PF game. Every creature get's this tracker (I use it to manage AoO, Aid Another and other stuff).
I believe I've got the eval script written correctly, but here it is for reference:
The Phase is Final Phase(user) with a 10000 priority.
I have two problems.
First, I can't make it show up.
- I have checked the "Show in Tracked Resources List" in the charge information.
- In the containerreq expression I have entered "source.CombReac", which is a source listed in the Sources tag as well.
It compiles fine, but I can't make is show up. In case it matters, it's Unique ID is "trkCmbReac" and it is listed as Unique.
Second, I'd like it to 'recharge' at the end of beginning of every round for every creature when using the Tactical Console if that is possible.
Any help would be appreciated! I'd also like to know where to look to find these answers...teach a man to fish, ya know.
I'm trying to add a Combat Reactions tracker to my PF game. Every creature get's this tracker (I use it to manage AoO, Aid Another and other stuff).
I believe I've got the eval script written correctly, but here it is for reference:
~ If Combat Reflexes feat then we get DEXMOD bonus to the BAB used in this calculation.
var crfeat as number
crfeat = #hasfeat[fGRComRef]
~ We get BAB/5 rounded up combat reactions plus the bonus, if applicable.
var cr as number
cr = ((herofield[tAtkBase].value + (crfeat * hero.child[aDEX].field[aModBonus].value)) / 5)
~ If we have Combat Reflexes we get a +1 bonus as well.
cr = round(cr, 0, 1) + crfeat
~ Add to our total charges.
field[trkMax].value = cr
The Phase is Final Phase(user) with a 10000 priority.
I have two problems.
First, I can't make it show up.
- I have checked the "Show in Tracked Resources List" in the charge information.
- In the containerreq expression I have entered "source.CombReac", which is a source listed in the Sources tag as well.
It compiles fine, but I can't make is show up. In case it matters, it's Unique ID is "trkCmbReac" and it is listed as Unique.
Second, I'd like it to 'recharge' at the end of beginning of every round for every creature when using the Tactical Console if that is possible.
Any help would be appreciated! I'd also like to know where to look to find these answers...teach a man to fish, ya know.
Last edited: