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Gestalt Files. Anyone willing to share?

coryww29

New member
So I am working on making a couple gestalt Characters for myself and my wife in our upcoming Kingmaker campaign.

I have been reading all the threads concerning this topic that i could find.

I was just wondering if anyone had already made the combinations that I needed and was willing to save me some time.

One of them I already have which is her barbarian Fighter. I just dont know how to make it accessible as an archetype.

I was also wondering if anyone has a wizard/rogue combo.
 
I have a Fighter//Barbarian, but it's been a long time since I worked on these so I can guarantee that all of the rage powers and such won't be available.

All of the one's from Core and APG should be there, and a few of the others.

Here's my file with all of the Gestalts I've done.

These are all marked with "MCP Classes" as a source, and I'm not sure if that will give you trouble or not. I think the source will be there in the configure hero window for you to enable, but I'm not sure.

You'll start a new character, give him a level of Fighter, and then add the "Skilled Rager" archetype.
 

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I don't have the Wizard//Rogue combo, but there are other Rogue combos there which means that at least some of the Rogue Talents are mostly set up for you.

I'm about as far from expert as it's possible to get, but after you get the above file put in the correct folder, I'd start by making a copy of the "Puck" archetype and changing the "Class to Modify" to Wizard. Give it a new ID (MCPWizRg is what I'd use for consistency), and name it something appropriate. That should accomplish most of what you need.

Then you'll need to go to the "Custom Ability" tab, open up each of the Rogue Talents I've already modified, and under the "Available to Classes" button check the name of your new archetype. Save and Test.

That's quick, and I've probably missed something as I'm squeezing this in between clients, but I think it will do.

As with the Fighter//Barbarian, I'm almost certain I haven't done all of the Rogue Talents.

EDIT: On those talents that require a certain level of the class, you'll have to actually make a new copy of the talent and change the "Expr-Reqs" to reflect the different class. The button for that is on the right of the screen in the editor when you have the ability open, and it should be pretty easy to figure out what you've got to change.
 
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