• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Gestalt Character Class_Id

Revan1989

Member
My gaming group is running a campaign for gestalt characters. My character is going to be a Barbarian Dragonrider. The problem I am having is that I cannot get the dragon steed to properly scale to my level.

To be clear, I have already made a custom class with the features of both parent classes. I have made custom versions of any ability that doesn't function on the new custom class.

Where I have hit a brick wall is the Dragon Steed's Eval script. It has the ability looking for the Dragonrider's level using: #levelcount[Dragonrid].
I do know that it is just using the common #levelcount[Class_Id] scripting, but I can't seem to find any way to properly determine the custom class class_id. I have tried to set it to a #totallevelcount[] option instead, but didn't make it change.

Would appreciate any help with the class id issue.
 
I have tried to set it to a #totallevelcount[] option instead, but didn't make it change.
If your changing the script on the "Bonded Dragon Steed" class special Thingid.cDrrSteed #totallevelcount[] should work just fine. That sets the abValue to all the class levels on your character.

Otherwise to get your specific class ID go to the "Class Level" tab and the unique id is listed but you have to remove the "C". So in example the Dragonrider is "cDragonrid" so to correctly use it in the macro you would use "Dragonrid" instead.
 
Well I ended up trying the class id option, but it didnt update the steed. Didn't get the cdrrsteed option to work, don't think I understood how that one should be written. The full scipt for the original Bonded Dragon Steed is:

~ Set the Level of the hero so the correct HD can be
~ added to the Steed
field[abValue].value += #levelcount[Dragonrid]

Did try using:
~ Set the Level of the hero so the correct HD can be
~ added to the Steed
field[abValue].value += #levelcount[BarbDrag]
 
Back
Top