RayPrancer
Well-known member
The first step in programming Fudge properly should have been to get the trait levels set. They range from Terrible (-3) to Legendary (4) with each intermidate step also being represented by a word rather than a number. In theory it should just be an eight part if statement but I'm having trouble with the proper syntax. I've tried making it eight seperate if statements but I think there may also be a timing issue - currently at Render with priority 5000